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Re: Infinity Inc. International (A Special Edition of Create Your Own Team)
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Joined: Jul 2003
Posts: 40,648
Trap Timer
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Trap Timer
Joined: Jul 2003
Posts: 40,648 |
Hmm... maybe that's right. I know that explanation was used for Air Wave.
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Re: Infinity Inc. International (A Special Edition of Create Your Own Team)
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Joined: Jul 2003
Posts: 40,648
Trap Timer
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Trap Timer
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Posts: 40,648 |
So, between Zatanna, Air Wave II, Red Tornado II, Black Canary II, and Steel, there are a freakish number of "Earth-1" heroes that are really the result of Earth-2 migration.
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Re: Infinity Inc. International (A Special Edition of Create Your Own Team)
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Joined: Nov 2004
Posts: 10,929
Time Trapper
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Time Trapper
Joined: Nov 2004
Posts: 10,929 |
Earth-1 must be nicer. ha!
I thought maybe there could be two versions of the characters ... with different histories. Kind of like the retcon of Earth-2 Wonder Woman into Fury. Or Flying Fox instead of Batman (not so great but ... )
But I think it is nice to keep characters and worlds discrete and each important, yet two versions, one each earth, is better than the convoluted shared origin type stuff.
There are also a lot of other Earth heroes that made it into the All Star Squadron inexplicably wasn't there ... Black Condor, Ray, Jester .... Its kind of a mess to unravel now because even if I try to go back to the originals ... comics companies were bought by other companies and it gets hard to discern what world they belong on.
I just like making up the different worlds so I think its interesting to have different Earths rather than a Superman on each. for example.
Last edited by Power Boy; 11/18/18 05:41 PM.
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Re: Infinity Inc. International (A Special Edition of Create Your Own Team)
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Joined: Jul 2003
Posts: 40,648
Trap Timer
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Trap Timer
Joined: Jul 2003
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The thing about the Quality Comics characters is that Roy Thomas included them in All-Star Squadron in order to account for the fact that many of them had post-war careers in the Golden Age that didn't match with their "Earth-X" history, so he decided to include those histories on "Earth-2", but then apparently later changed his mind so that they would migrate from Earth-2 to Earth-X, which didn't make any sense at all (though it was a fun story!). I kind of like the idea that versions of Plastic Man and Phantom Lady exist on Earth-2 because I think they work fairly well, but the rest I'm happy to assign to an "Earth-Q" for their Quality Comics stories and an Earth-X for the "Nazis win" scenario. But generally, the poaching of characters by Earth-1 is not something I'm a fan of, so in my idealized Earth-2 timeline I'm happy to keep versions of all of the above characters on Earth-2. Here's an interesting series I came across on characters/stories whose Earth-1/Earth-2 status is ambiguous. This guy is apparently a big fan of using migration whenever possible, however!
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Re: Infinity Inc. International (A Special Edition of Create Your Own Team)
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Joined: Jul 2003
Posts: 40,648
Trap Timer
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Trap Timer
Joined: Jul 2003
Posts: 40,648 |
So, I was thinking recently about the fact that it's been forty years since Infinity, Inc. was introduced, and that we are as far away from the 80s as the 80s were from the 40s when A-SS was set, and it got me started fantasizing about a groovy retro Infinity, Inc. series set in the 80s, on an Earth-2 that ignores Crisis.
One can dream...
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Re: Infinity Inc. International (A Special Edition of Create Your Own Team)
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Joined: May 2010
Posts: 2,119
Leader
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Leader
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So, I was thinking recently about the fact that it's been forty years since Infinity, Inc. was introduced, and that we are as far away from the 80s as the 80s were from the 40s when A-SS was set, and it got me started fantasizing about a groovy retro Infinity, Inc. series set in the 80s, on an Earth-2 that ignores Crisis. So you're talking the descendants of the aging Infinity, Inc.? Or the children of Atari Force?
Next time we have a DC/Marvel crossover, I want it to take place in the Hostessverse
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Re: Infinity Inc. International (A Special Edition of Create Your Own Team)
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Joined: Jul 2003
Posts: 40,648
Trap Timer
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Trap Timer
Joined: Jul 2003
Posts: 40,648 |
Well, the basic idea was for a series set in the 80s, in the same way that A-SS was set in the 40s, but I'm also fond of the idea of having a time-travelling team from the present day show up ala II's original introduction.
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