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Evolvo Lad
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
EVOLVO LAD
PERSONAL DATA Real Name: Sev Tcheru Homeworld: Lallor Height: 5' 11"? in base form Weight: 180 lbs in base form Eyes: blue in base form Hair: blond in base form
HISTORY Evolvo Lad was the leader of the Heroes of Lallor until recent events led to the dissolution of that team when Lallorgov prohibited metahumans from the planet. With nowhere else to go, Evolvo Lad and Life Lass were invited to join their old friend and ex-teammate Gas Girl in the Legion of Superheroes.
Evolvo Lad has fit into the Legion remarkably well in a relatively short time. In large part this is because while his devolved and hyperevolved forms are quite distant from 31st Century norms, his default form is just a normal Lalloran. Sev can still relate to his peers on their own level, and in fact possesses some degree of humility knowing that he's just a normal man who assumes powered forms as opposed to everyone else in the Legion who live with their powers all the time. He has also shown some interest in roleplaying games, which has become an easy entry point for him to make friends with other Legionnaire gamers.
Recently Evolvo Lad has developed an attraction to one of the newer Legion recruits, Sheranee Shah. Despite his Lalloran teammates' best efforts though, he has refrained from following up on this at all; although he was leader of the Heroes of Lallor for that team's entire existence, Sev has had a more sheltered life than a lot of other Legionnaires and this is reflected in his confidence when it comes to dating.
POWERS & WEAPONS Evolvo Lad can shift himself forward or backwards along his species' path of evolution at will. He primarily uses this power to take on two distinct forms, as detailed below:
Evolvo Lad's standard devolved form is a prehistoric Lalloran man. In this form he has strength that would be considered to be slightly more than peak human today, and he has greater (though not superhuman) stamina, agility and resistance to pain. The downside of this form is that his intellect is substantially decreased, and he is far more ruled by his emotions than rational thought. He has at times flown into a berserker rage while devolved, needing to be restrained until he calms down enough to regain control.
His hyperevolved form appears as a taller and more gaunt hairless version of himself with an enormously enlarged cranium. In this form he has claimed to exceed even Brainiac 5's 12th level intelligence and has shown (by modern day standards) superhuman deductive and analytical skills, even deciphering alien languages with only a couple of minutes' exposure. The majority of technology used by the Heroes of Lallor was designed by Evolvo Lad's evolved form. It's worth noting however that he doesn't have the advantage of Brainiac 5's lifetime of acquired knowledge; in this form Sev can learn any new field of study in almost no time, but he still has to actually learn it. In his hyperevolved form, he has an eidetic memory for the duration the form is held, and he also has a far greater control of his own physiology. He can switch off his pain receptors, slow down and speed up chemical reactions within his own body, and presumably do other things yet to be documented. He has the ability to communicate telepathically, and he can control much less developed minds (such as found in most animals). He can also influence other intelligent beings to perform simple functions upon body contact, though this is taxing for him. Evolvo Lad has rudimentary telekinesis, though he generally only uses this to levitate or for very low-scale manipulations (as though he were just using another pair of hands).
These aren't the only forms that Evolvo Lad can take on, but they're the two which have proven most useful; there's a danger in devolving much further that he'd not have the intellect to be able to come back, and in evolving too far forward that he might lose touch with his humanity as he becomes more a creature of pure intellect.
Last edited by razsolo; 01/16/24 04:14 AM.
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Key Kid
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
KEY KID
PERSONAL DATA Real Name: Unknown, uses the alias Miqui Ver Homeworld: Lallor Height: 5' 3" Weight: 115 lbs Eyes: hazel Hair: red
HISTORY Key Kid was one of five Lalloran youths kidnapped, mindwiped and experimented upon by a Dominator in an effort to create an army of B.I.O.N. (Biological Integrated Organic Network) units. The Dominator considered most of the subject group's powers to be useless and allowed them to join the Heroes of Lallor as potential sleeper agents to be activated at some point down the track, with the exception of the boy who would come to be known as Duplicate Boy II. He went so far as to give them the names of actual missing Lallorans for added legitimacy, and as far as any of the five were concerned they were simply Lalloran mutants who'd lived in a bunker their whole lives until circumstances led to their escape and their recruitment into the Heroes of Lallor.
The Dominator implanted the B.I.O.N. imperative into Duplicate Boy's mind covertly over a course of months, a timetable which was sped up when Gas Girl asked the Legion of Superheroes' Espionage Squad to investigate these new members who'd joined her old team. When the Legionnaires and the Heroes of Lallor teamed up to confront the Dominator, Duplicate Boy's B.I.O.N. programming was made dominant and he came close to killing everyone present.
Tired of dealing with the fallout of rogue metahumans (and no doubt trying to save face for their unspecified support of the Dominator's work), Lallorgov consequently outlawed metahumans from the planet. With nowhere else to go, Key Kid relocated to Mars and joined the Legion Academy with Amp (the only other confirmed survivor of their batch of experiment subjects). Despite the horrors he's been subjected to in his young life, Key Kid retains an optimistic outlook and is genuinely happy for any opportunity he gets to help others and to be out in the world.
Key Kid was the only Legion Academy student who couldn't forgive their newest classmate Enigma Lass when she revealed that she was a young Dominator. Key Kid has fallen out with the rest of his classmates over his very vocal distrust of Enigma Lass, especially Amp who he felt would be more on his side given their shared experiences with the Dominion back on Lallor.
POWERS & WEAPONS Key Kid has the power to bypass any man-made lock or security system; this extends to being able to identify entry points even if they're hidden from view. He has even used this ability to unlock Dominion biotechnology, though this was described as pushing the boundaries of what he's capable of. The mechanics of this very specific power are as yet unknown, but it is strong enough to overpower at least some power-dampening technology (as shown when he escaped power-dampening manacles used on him by Orion the Hunter once).
Last edited by razsolo; 07/21/24 03:42 AM.
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Life Lass
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
LIFE LASS
PERSONAL DATA Real Name: Somi Gan Homeworld: Lallor Height: 5' 7" Weight: 120 lbs Eyes: brown Hair: black
HISTORY Life Lass was a member of the Heroes of Lallor until that team was forced to dissolve when Lallorgov prohibited metahumans from the planet. With nowhere else to go, Evolvo Lad and Life Lass were invited to join their old friend and ex-teammate Gas Girl in the Legion of Superheroes.
Life Lass is much more shy than the typical idea of a superhero would suggest, and she actively dislikes that the galaxy she lives in forces her all too often to use her abilities in combat with evil villains. She also strongly feels that her power comes with a responsibility to use it for a greater good, and her detractors are often surprised to find out that this seemingly timid pushover is in reality a strong-willed and highly capable adult who just isn't very extroverted. Though she hasn't really formed any relationships among the wider Legion of Superheroes yet, Life Lass considers Gas Girl and Evolvo Lad her family in all but DNA and she is generally much more comfortable coming out of her shell with them. To a lesser extent, she also feels this way toward her fellow Lallorans Amp and Key Kid.
POWERS & WEAPONS Life Lass can telekinetically manipulate inorganic matter. She can affect multiple objects simultaneously and while under her power's effect objects seem to move as if of their own volition. She can also manipulate an object in ways its structural integrity normally wouldn't allow; for example, having a metal handrail snake around someone to ensnare them or making a chair run across the room on its legs. While her upper limits haven't been documented, she needed Amp's help to have any hope of utilising her power against a Khundish Stalker (a humanoid Khund starship) and even then she couldn't do more than hold it in place.
When she was much younger, Life Lass had a tendency to treat objects animated by her power almost like imaginary friends and assign something resembling a personality to them. This was an effect of her shyness which she has since outgrown, but she has still been known to occasionally express herself through her power rather than her own actions; for example, having the arms of a chair hug a distraught Key Kid on her behalf. This isn't something she's always consciously aware that she's even doing unless it's pointed out; while her fellow Lalloran heroes are accustomed to it, it can seem a little odd to strangers.
Last edited by razsolo; 01/16/24 04:52 AM.
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Rain Girl
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
RAIN GIRL
PERSONAL DATA Real Name: Unknown, used the alias Jes Teev Homeworld: Lallor Height: 5' 8"? Weight: 125 lbs Eyes: green Hair: red
HISTORY Rain Girl was one of five Lalloran youths kidnapped, mindwiped and experimented upon by a Dominator in an effort to create an army of B.I.O.N. (Biological Integrated Organic Network) units. The Dominator considered most of the subject group's powers to be useless and allowed them to join the Heroes of Lallor as potential sleeper agents to be activated at some point down the track, with the exception of the boy who would come to be known as Duplicate Boy II. He went so far as to give them the names of actual missing Lallorans for added legitimacy, and as far as any of the five were concerned they were simply Lalloran mutants who'd lived in a bunker their whole lives until circumstances led to their escape and their recruitment into the Heroes of Lallor. Rain Girl was more acerbic than most of her group, but she was close friends with Brittle and she did genuinely care for her family of misfits.
When the Dominator activated Duplicate Boy II's B.I.O.N. programming, Duplicate Boy II fought both the Heroes of Lallor and the Legion of Superheroes' Espionage Squad. Rain Girl unfortunately was Duplicate Boy II's first victim in a battle that came very close to claiming both teams' lives.
POWERS & WEAPONS As her name suggests, Rain Girl had the power to make it rain. In her first appearance she could only summon a shower capable of inconveniencing a normal person, but perhaps aware of the limitations of her power she worked harder than anyone else on her team to expand its strength and versatility. At the time of her death, Rain Girl was capable of manifesting and directing monsoon-style downpours which could cause internal damage within a starship and serve as an effective weapon on the battlefield.
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Myriad
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
MYRIAD
PERSONAL DATA Real Name: Jadzi Dax Homeworld: Cargg Height: 5' 10" Weight: 135 lbs Eyes: hazel Hair: white
HISTORY Dr Jadzi Dax has long been a respected scientist specialising in multidimensional physics, so well regarded in his field that he's even held a professional relationship with Brainiac 5 for years. What secretly drove Dax for all these years though was more than scientific curiosity; he dreamed of some day finding a way to access his multidimensional counterparts and to benefit from their knowledge and resources. When Luornu Durgo Taine became Duplicate Damsel, Dax theorised that she might be accessing her own counterparts to create her duplicates and he launched into a long-term study of her abilities. He eventually learned that Luornu's duplication abilities were something else entirely, but through conversations with Brainiac 5, Dax learned that the power he was looking for might be contained in Rainbow Girl of the Legion of Substitute Heroes.
Having put so much time and effort into studying Duplicate Damsel, Dax didn't want to waste that even if Luornu couldn't help him in the way that he wanted. He reasoned that he'd be able to achieve his goals easier if he could summon his own army of duplicates, and feigning scientific curiosity as his motive he spent months studying Luornu more closely so that he could build a device to transfer her powers to himself.
Calling himself Myriad, Dax successfully stole Luornu's duplication abilities and came very close to doing the same to Rainbow Girl. The group of heroes who would become the Cavalry stopped him though, and Myriad is no longer an active threat...for now.
POWERS & WEAPONS Myriad has the same ability as any Carggite to triplicate himself. Each of these bodies is a vital part of him, and if one were to die the other two would very likely follow suit. Aside from this, Myriad has the ability to summon a potentially limitless number of quantum duplicates. While these bodies are for all intents and purposes identical to the prime Myriad and they can each act with their own independence, they are not truly alive but rather a quantum simulacrum. When the bodies merge, they share memories of anything that transpired while they were operating independently.
Myriad isn't a particularly skilled fighter but his intelligence and his ability to throw a virtual army at opponents makes him a threat nonetheless.
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Re: Myriad
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Joined: Oct 2003
Posts: 84,981
Unseen, not unheard
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Unseen, not unheard
Joined: Oct 2003
Posts: 84,981 |
Loving these bios - also like that Myriad isn't particularly physically large or imposing. More realistic than having everyone look like they're underwear models or wrestlers
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Re: Myriad
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
Loving these bios - also like that Myriad isn't particularly physically large or imposing. More realistic than having everyone look like they're underwear models or wrestlers It is one of the things I liked about the 5YL Legion...a lot of them seemed to be drawn with more realistic bodies - like Jo was pretty buff, but even before getting his powers I think he would have looked like that. People like Loomis and Kono and Devlin who had no reason to be super hot weren't drawn that way just by default though, which was nice
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Re: Myriad
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Joined: Oct 2003
Posts: 84,981
Unseen, not unheard
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Unseen, not unheard
Joined: Oct 2003
Posts: 84,981 |
totally agree and Nura becoming heavier, but still being all flirty and fun, was amazing!
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Re: The Workforce
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Joined: Oct 2003
Posts: 84,981
Unseen, not unheard
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Unseen, not unheard
Joined: Oct 2003
Posts: 84,981 |
Raz, I'm reading this again and I'm even more fascinated by Makkia Vei in particular. You're really good at creating characters. Would you mind linking me to some of her combat appearances, such as the one with the Persuader's Fatal Five? And also one where she's deduced passwords and codes? I'm really curious and eager to see how you wrote that!
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Re: Who's Who in Raz's Legion? *added MYRIAD, updated BOUNCING BOY, BRITTLE, CAVALRY, LEGION OF SUBSTITUTE HEROES, OVERSIGHT WATCH, RON-KARR and UNA*
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
Thanks IB! Makkia has become one of my favourites to write I must admit, she's really fun Sometimes I take my lead from DC's Who Who and invent/reveal some background stuff for the characters that hasn't actually appeared in a story yet (ie: I think I threw in a bit about her carrying a handgun occasionally but that's never really actually come up in any of her appearances) and she generally handles her poor combat skill by not being in combat in the first place, but I did find a few examples that might fit - bear in mind she only appears in some of these really briefly but here we go! From the War of the Fatal Fives where she first appeared - these all link to my Livejournal, they were before I started my main fic thread: This is her first appearance. It shows how she works in a team that is otherwise all pretty physically violent (also, I realise now that I thought Akka's name has been Atta this whole time but eh what can ya do) She mentions getting past Tharok's cybersecurity here but it's just a throwaway line to be honest. Another brief mention but it shows how she uses manipulation to avoid physical combat.Most of her other appearances have been non-combat, but there's a couple notable bits from when the Legion and the Oversight Watch teamed up to face the Invisible Queen and her goons. These are pretty much either brief mentions or just throwaway lines as well (I guess it's difficult to give someone a heap of focus when there are usually a dozen or more characters accompanying her in any story) Makkia tells Brainy she was playing possum once she realised Brainy wanted the good guys to lose anyway. Makkia agrees with Brainy that Ron-Karr is a better combatant than herself. Even with Zoe making power armour for her, she's still one of the first to fall in combat with the Invisible Destroyers. Every now and then I think maybe I'm being a bit pedantic using my livejournal to keep these stories as well as here, but I gotta say it makes it sooo easy finding stuff when you can just look through all the same tag on one page!
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Re: Who's Who in Raz's Legion? *added MYRIAD, updated BOUNCING BOY, BRITTLE, CAVALRY, LEGION OF SUBSTITUTE HEROES, OVERSIGHT WATCH, RON-KARR and UNA*
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Joined: Oct 2003
Posts: 84,981
Unseen, not unheard
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Unseen, not unheard
Joined: Oct 2003
Posts: 84,981 |
thanks for the links, raz! the Brainy-Makkia scene is gold, I remembered it the first time, but I loved seeing how you made them so smart. Brainy's deductions, and flailing helplessly to lull the guards into thinking he was panicking... and Brainy also crediting Makkia with being smart enough to follow him. And also developing Makkia's niche, where she's smart enough to figure Brainy's intentions, if not smart enough to crack his code . And how Makkia figured Brainy's plan out was awesome (and logical!) Whoo, love that scene with Makkia pretending to cry and fooling the Legionnaires...! And her causing Diamond Damsel to turn tail AND convincing the Persuader she was right... whoo! yeah, I think it's cool that you add these little bits that don't necessarily yet appear in the stories - these bits all make sense, and it can be tough to slip them in naturally. I also like your Bioluminescent Lass (being generally altruistic and working for the Workforce to fund her research), Sizzle (her religious background having changed as she got exposed to others) and Rainbow Girl (Earth-Man's reign making her re-evaluate her life priorities), for example I agree, the Livejournal tags help. I manage here with my recap thread, which summarizes and links to every single post, but it also does require me making detailed-enough summaries AND using the search function to find a character's name!
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Re: Who's Who in Raz's Legion? *added MYRIAD, updated BOUNCING BOY, BRITTLE, CAVALRY, LEGION OF SUBSTITUTE HEROES, OVERSIGHT WATCH, RON-KARR and UNA*
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Joined: Aug 2006
Posts: 9,055
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,055 |
I just love that you named a scheming Coluan after Machiavelli. I think Akka was introduced in the same year as the TV show Rome, which had a prominent character (Caeser's wife?) named Atta, so it made me go, 'wait, what's Caesar's wife doing here, and why does she have a knife? Is she about to go all Ides of March on someone?"
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Re: Who's Who in Raz's Legion? *added MYRIAD, updated BOUNCING BOY, BRITTLE, CAVALRY, LEGION OF SUBSTITUTE HEROES, OVERSIGHT WATCH, RON-KARR and UNA*
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
I just love that you named a scheming Coluan after Machiavelli. That was an accident but I'll take credit for it Now that you've unearthed my secret Atta time travel epic I'll have to go write her a new husband to stab in the back though lol
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Supergirl II
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
SUPERGIRL II
PERSONAL DATA Real Name: Laurel Kent Height: 5' 9" Homeworld: Earth Weight: 154 lbs Eyes: black Hair: black
HISTORY Laurel Kent is a descendant of the legendary superhero Superman, and she inherited his power of invulnerability. She joined the Legion Academy but never had a chance to graduate after an ancient Manhunter android took her place and then was destroyed in battle with the Legion of Superheroes. For a long time, it was believed that "Laurel Kent" had been a fake identity invented by the Manhunter to get close to the Legion but in reality she was being kept in suspended animation the whole time. Laurel's captivity was exposed purely by accident when collateral damage from an attack by Lightning Lady freed the indestructible girl from her hidden prison at the Academy's old Montauk Base campus.
With the rest of her classmates having graduated or left the Academy, Laurel had to join a class of newer recruits. She had some trouble fitting in with the new class, but nonetheless worked hard to earn an internship with the Legion of Superheroes. Throughout all this time Laurel had never taken on a codename, but then Universo came along and turned the original Supergirl into the villainous Satan Girl. Satan Girl caused a huge amount of grief to the Legion of Superheroes and the Academy students before she was freed from Universo's control and then she was immediately sent back to her own time. Laurel felt that it wasn't fair that Kara Zor-El's legacy should thus be tarnished, and so Laurel took on the name Supergirl to honour her. It was a controversial decision, but one which ultimately helped convince the Legion of Superheroes that she had matured enough to earn a full place on their team.
In the future from which the Infinite Boy travelled, Laurel uses the codename Superwoman as a Legionnaire. Whether that future still exists after the Infinite Boy's relocation to the past is unknown.
POWERS & WEAPONS Like Superman, Laurel Kent is for all intents and purposes invulnerable. She shares his vulnerabilities to kryptonite and magic, but hasn't inherited any of his other powers. She is a relatively skilled hand to hand fighter though, and has been trained to use her invulnerability in clever ways for more than purely defensive purposes (for example, using her body itself as a projectile or jamming weapons or machinery with no risk to herself). Like all Kryptonians, Laurel loses her abilities under a red sun; recently she has discovered that she also has access to the full range of Kryptonian abilities under a blue sun, so it stands to reason that other colors would affect her in similar ways that they would any other Kryptonian as well.
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Black Dancer
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
BLACK DANCER
PERSONAL DATA Real Name: Samantha Guterres Homeworld: Earth Height: 5'11" (in armour) Weight: 253 lbs (in armour) Eyes: unknown Hair: unknown
HISTORY Black Dancer was one of many people Earth-Man plucked from the timestream to join the group which would come to be called the Judgement League. Originally a soldier in 22nd Century South America's Armeo de Ameriko, Samantha had designed a suit of armour she named the Black Dancer. She was going to use the armour to lead her people to victory over the USA, but fate had different plans...Black Dancer was destined to die along with everyone else in a fifty mile radius when enemy forces detonated a highly potent Chemo-bomb.
Earth-Man saved her from that fate, and Black Dancer proved a reliable if not particularly noteworthy member of the Judgement League. She was trusted on missions without Earth-Man's direct supervision, and though she doesn't share Earth-Man's more extreme xenophobic views she had no problem going along with them either.
Like many of her teammates, Black Dancer fell out of the public eye after the dissolution of the Judgement League. She has only recently resurfaced, employed by McCauleyCorp to protect their Martian interests. In this role, Black Dancer has fought the young girl named Nightstone, the Legion of Superheroes and the criminal known as Vibrex.
POWERS & WEAPONS All of Black Dancer's enhancements stem from her powered armour. Her strength is increased to a slightly superhuman level, and she has shown enough durability to resist chunks of falling ferrocrete without a problem as well as some resistance to radiation. Her helmet contains comms circuitry and enhanced visual sensors enabling her to see in at least the infrared range. Her gauntlets contain lasers capable of burning through steel, and she can fire mini-missiles which explode upon impact with enough force to put a hole in a factory wall large enough for a person to step through. Black Dancer's boot-jets enable her to fly at unspecified speeds, but more uniquely they can also generate a thick chemical smokescreen which obscures sight without causing any obvious respiratory issues (and they also contain hidden exhaust fans to dispel her signature smokescreen as needed). It's possible that Black Dancer's armour may contain further abilities which have not yet been documented, especially given the length of time she's now been in the 31st century to be able to make upgrades.
Black Dancer is a fairly skilled hand to hand fighter, and she has a familiarity with firearms and other military weapons. She is also an extremely talented engineer herself, having designed and built her own armour.
Last edited by razsolo; 07/09/24 12:16 AM.
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Re: Who's Who in Raz's Legion? *updated DIAMOND DAMSEL and BRITTLE*
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
NIGHTSTONE
PERSONAL DATA Real Name: Giavana "Gia" Markova Homeworld: Mars Group Affiliation: none Height: 5’2” Weight: 115 lbs Eyes: Brown Hair: Black
HISTORY Until recently, nothing is known of Nightstone's history. She was one of many homeless teenagers living in an abandoned titanium mill in the Martian city of Argentea, using her geokinetic powers to protect them from outside threats such as the local Science Police and the mercenary known as Black Dancer.
Nightstone attended a Legion of Superheroes tryout, and though she managed to save several fellow attendees from one of the infant Ivy Arcane's periodic outbursts of power she never even got to meet any of the Legion except for Gravity Kid (who, at the time, was also there to try out for the team).
The Legion of Superheroes next encountered Nightstone when Nightwind discovered that Nightstone might be one of her fellow mystically descended Daughters of the Night and journeyed to Argentea to raise the issue with her. The Legion wound up fighting her and evicting her from the commercially owned property that Gia and her friends were squatting in. Gia would have gone to a juvenile detention facility, but she was rescued by the young woman Otaki who was unknowingly working on behalf of Mordru the Merciless. Nightstone's powers were crucial to liberating Mordru from his prison in the Legion of Superheroes' headquarters, and she was forced to watch him torture the Legion.
Though Nightstone had no particular love for the Legion of Superheroes, she couldn't just sit back and watch them die either. She and Otaki mounted a defence which ended up with Otaki being killed by Mordru, but also gave the Legion of Superheroes what they needed to win the battle. After this, Nightstone's spirit was broken and she'd resigned herself to just passing through the juvenile detention system until adulthood, but the Legion of Superheroes offered her a way out with a job at the newly created Bina Nawoti Foundation.
The Bina Nawoti Foundation, named after Otaki, was created in recognition that the Legion of Superheroes have often failed unsuccessful applicants to the Legion; Nightstone knows what it feels like to be rejected by the Legion and have no other options, and she now spends her days contacting previous Legion applicants to work with them to find a productive use of their time and abilities whether that might be working with the Science Police or heroes on other worlds, being given a fresh assessment by the Legion Academy or the Legion of Superheroes themselves, or finding a more niche career that can make use of their sometimes uniquely useful abilities.
Through her work with the Bina Nawoti Foundation, Nightstone is primarily responsible for Transposition Lad and Truth Girl getting a second chance to join the Legion of Superheroes after they had already been rejected, She is also currently working closely with Lightning Lad and Saturn Girl to expand the operations of the Legion Academy beyond the very small student body it currently has.
POWERS & WEAPONS Nightstone has the power of geokinesis. She has shown the ability to levitate large rocks bearing extra weight, create tunnels in the earth and form pillars of earth which erupt out of the ground with explosive force, among other stunts.
Nightwind has commented that Nightstone's power has followed the same pattern of increasing intensity as her own, so it is likely that Nightstone will become more powerful and more versatile with that power as she grows older.
Last edited by razsolo; 01/16/24 05:22 AM.
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Sisterhood of Sin
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
SISTERHOOD OF SIN Base of Operations: mobile Current Members: Nimbus, Star-Bear, Veilmist, White Bat Past Members: Scorn (deceased), Vista (deceased) TEAM HISTORYWhen Earth-Man formed his Judgement League, he recruited supervillains from all across the timestream just before they were destined to die. Three of those supervillains were the women named Vista, Nimbus and White Bat, and the trio remained together and renamed themselves the Sisterhood of Sin when the Judgement League disbanded. The Sisterhood next recruited Veilmist and Scorn, and with their starting roster complete they launched upon their first mission; finding the Khund sorceror Harlack for an unknown purpose. The Sisterhood traced Harlack to the Sorceror’s World Xerox, and while searching for him they came across Mysa Marvel and Dragonmage. After a brief battle, the Sisterhood found out they were too late; Harlack had died weeks ago, and Mysa and Dragonmage had come here to pay their respects. Strangely shocked, the Sisterhood of Sin used Veilmist’s power to flee the scene. The reason that the Sisterhood had tried to target Harlack was bizarrely related to Vista, Nimbus and White Bat's future origins. It was revealed to the present day Scorn and Veilmist that in the future from which their other three team members hailed, a much older Scorn and Veilmist (now romantically involved) had recruited Vista, Nimbus and White Bat to serve as backup in the future Scorn's Sisterhood of Sin while the future Scorn completed a quest she'd dedicated 30 years of her life to; her search for the little known Khundish mythological figure named the Demon Father. The future Sisterhood of Sin had barely begun their quest when Harlack (now one of the galaxy's most powerful sorcerors) found out who they were looking for and confronted them. The only reason Vista, Nimbus and White Bat weren't killed by Harlack in this battle is because Earth-Man chose that exact moment to pluck the three women from the timestream to join his Judgement League in his home era. The three women from the future had felt obligated to work with Earth-Man in gratitude for him saving their lives, but the instant the Judgement League was dismantled they decided to pursue their own agenda. Vista reasoned that if they killed Harlack now when he was a relatively helpless teenager, they would eliminate the risk of him killing them once he became more powerful. When they found that Harlack was already murdered, it came with the shocking realisation that Vista, Nimbs and White Bat's future must not exist! They'd been aware that they might cause that by killing Harlack themselves anyway, but that abstract idea was a far cry from being faced with the reality. With their only tangible obstacle to finding the Demon Father eliminated, the future members of the Sisterhood shared what insights they'd gleaned from the future Scorn so that the present Scorn would not have to spend so much time conducting the same research. It seemed that the biggest breakthrough future Scorn had made on her quest was something she'd stolen from Earth's Museum of Mystic Arts just before she'd recruited Vista, Nimbus and White Bat. As they didn't know exactly what they'd need from the Museum and many of the museum's artifacts were written in the Old Terran languages, it was Vista's idea that they recruit one more member to the team. The former Judgement Leaguer named Star-Bear thus became the sixth member of the Sisterhood of Sin; she came from the era that many of the Museum's artifacts were written, and in her cosmic bear form she gave the team some much needed physical power. The Sisterhood of Sin's raid on the Museum of the Mystic Arts gave them the clue they needed for their next location; the cursed Khund world H'crides. On H'crides, the Sisterhood of Sin fond one ancient man, the final member of an old blood cult that had once thrived on the now lifeless world. The cultist revealed the truth, that the Demon Father was Scorn's literal parent and that the blood cult had anticipated Scorn's return to this world for many years. When Scorn summoned the Demon Father with a blood ritual, he stood revealed as Trigon the Terrible and he transformed Scorn into a four-eyed form more similar to his own. The Demon's Claw and several heroes associated with the Legion of Superheroes had both been drawn to the same world by separate threads, and a horrific battle ensued in which Wildfire killed Scorn, Trigon killed Wildfire, and then when Vista attempted to trap Trigon in her mindscape Flederweb killed Vista to destroy her mindscape before Trigon could escape it. Veilmist escaped as soon as he was able, but the Demon's Claw took Nimbus, White Bat and Star-Bear into custody. While the Sisterhood of Sin have suffered some great blows, there's no telling how these resourceful women might pull something together to ensure the Sisterhood lives on in some form, if they choose to do so... NIMBUS Real Name: Unrevealed Height: 5’ 6” Weight: 125 lbs Homeworld: Earth Eyes: Blue Hair: Blonde HISTORYNimbus’s past prior to joining the Judgement League is pretty much unknown. It is clear that she, Vista and White Bat had worked together before but Nimbus is only 17 years old it’s doubtful that she really even had time to build much of a history before being brought back in time by Earth-Man. Nimbus is the youngest member of the Sisterhood of Sin. After Vista's death, Nimbus expressed a greater than usual attachment to White Bat as the only remaining connection to her home era. Nimbus chose to surrender to the Demon's Claw without a fight purely to protect the injured White Bat. Presumably, Nimbus, White Bat and Star-Bear are all on their way currently to a Khundish Challenge Court. POWERS & WEAPONSNimbus possesses internal technological implants which allow her to generate a blue forcefield around herself. The forcefield is highly resistant to injury, and allows her to fly. She can also manipulate it to an extent, creating a kind of primitive exoskeleton about herself or pushing it outwards as a low range force blast. Different implants allow Nimbus to receive radiotelepathy communication from White Bat, though she herself can’t transmit anything beyond a simple confirmation signal. Of the Sisterhood, Nimbus is the most technologically savvy and she has adjusted to the comparatively primitive technology of the Legion’s time quite quickly. SCORN Real Name: Scorn Height: 6’ Weight: 190 lbs Homeworld: Unrevealed planet in the Khund Empire Eyes: Black Hair: Auburn
HISTORY Scorn originally appeared as part of the Khund team called the Demon’s Claw. The team’s only woman, this wasn’t the only thing that made her stand out from her colleagues. Scorn is a rare example of a Khund sorceress, and her outfit reflects this. When the Demon’s Claw and the Legion of Superheroes came to blows over Veilmist, Scorn was happy to face Shadow Lass due to the Legionnaire’s status as the Shadow Champion of Talok VIII. She would have defeated Shadow Lass in their first encounter if Mon-El hadn’t come to his partner’s rescue, but Tasmia Mallor got the upper hand in their second encounter.
Scorn was only with the Demon’s Claw to fulfill an unrevealed obligation. At some point, she did that and relocated to the Khund border world Calish-Aetia, and it was here that the Sisterhood of Sin recruited her.
In her short time with the Sisterhood of Sin, Scorn discovered that her distinctive red skin and her affinity for magic are the result of her being the daughter of Trigon the Terrible. When she summoned Trigon to this realm with a blood sacrifice, he easily corrupted Scorn to his side and gave her four eyes like his own.
Scorn is presumed to have been disintegrated in battle by an intense anti-energy blast from Wildfire.
POWERS & WEAPONS As a Khund, Scorn was naturally stronger and had more stamina than a human woman of her build, and she also had excellent night vision. She trained to become an accomplished knife fighter, and carried an enchanted dagger with her at all times which was capable of cutting Mon-El (though this is much more likely due to his vulnerability to magic than any inherent quality of the blade itself, given that Shadow Lass’s bracer was able to block it).
Scorn was also one of the very few contemporary Khund blood sorcerors. The extent of her power was largely unknown, but as already mentioned she was able to enchant her blade to cut Mon-El. She was also able to track him for as long as his wound remained unhealed even across interstellar space.
Another of Scorn’s spells allowed her a kind of “blood vision” where she saw blood more vividly than visible light. She used this to overcome an illusion cast by Dragonmage to hide himself.
When Trigon corrupted Scorn into her final form, she became far more powerful than she could ever have hoped to achieve using her own resources. She was able to take on Wildfire and Mysa Marvel in physical combat, boil even the indestructible Mysa Marvel's blood to torture her, and create an army of seemingly endlessly regenerating "Blood Wraiths" - flying demonic figrures with a degree of superhuman strength and resistance multiplied from the blood of anyone else Scorn chose to use.
Unrelated to these abilities, she also had some version of Trigon's death stare; a blinding flash of light from all four of her eyes that could destroy most matter in its path. STAR-BEAR
PERSONAL DATA Real Name: Ursula Yenova Homeworld: Earth Group Affiliation: Sisterhood of Sin, (formerly) Judgement League Height: 5’ 9” (human form), 8’ (base Star-Bear form), Weight: 242 lbs (human form, variable in Star-Bear form) Eyes: brown (human form), starbursts of light (Star-Bear form) Hair: brown (human form), n/a (Star-Bear form)
HISTORY Ursula Yenova grew up in the late 21st Century, in a Russia teetering on total collapse.
When what she assumed to be a meteorite struck the snowy wastelands near her small village, the always bold Ursula was the first to investigate. She found that her meteorite was in fact some kind of alien vessel, and immediately went inside to investigate. It’s unknown exactly what happened to Ursula Yenova on board that vessel, but it was an 8’ tall bear seemingly made of the stuff of the cosmos itself rather than a human woman who emerged.
Calling herself Star-Bear, Ursula intended on making her way to the USA where the majority of Earth’s metahumans were situated in order to test her new power against them. She never even made it twenty feet past the crashed ship before a squadron of robotic Rocket Red capekillers confronted and murdered her after a short battle.
…At least that’s what history says happened, before those records were lost in the apocalyptic global war that had been looming for decades.
In reality, the time-travelling Earth-Man snatched Star-Bear from her home era a second before the neural assault that would have left her brain-dead. Earth-Man enlisted Star-Bear for his Judgement League; while she didn’t share Earth-Man’s xenophobic beliefs, Star-Bear saw the whole thing as the ultimate adventure and happily went along.
When the Judgement League disbanded, Star-Bear made a home for herself in 31st Century Europe and got into bar fights and brawls often enough that the Science Police had to take action. Her status as a temporal refugee who’d served on an Earthgov sanctioned superhero team made it difficult for Earthgov’s legal system to deal with her, but eventually she was placed under house arrest with a power dampener to stop her from causing too much chaos.
When Vista approached Star-Bear to join the Sisterhood of Sin, Ursula was only too eager to join as an escape from the boredom of her new existence. Presumably, Star-Bear is now on her way to a Challenge Court somewhere with Nimbus and White Bat (though it's probably a fate the violence-loving Star-Bear is happier about than her comrades).
SKILLS AND TALENTS Even without her powers, Ursula is an accomplished hand to hand fighter. While she doesn’t really possess any formal training, experience has made her a formidable brawler. Having grown up in an era before Interlac was the default language, she is also fluent in what by 31st Century standards is classified as ancient Russian and English.
POWERS & WEAPONS Ursula Yenova is an ordinary (albeit tough as nails) woman normally, but she possesses the ability to transform into a form which she refers to as the Star-Bear. As the name would imply, she resembles a bear made up of the stuff of the cosmos itself. Her base Star-Bear form is 8’ tall but she can increase in size to an unknown maximum height.
In her Star-Bear form, Ursula doesn’t need to breathe, eat or sleep. She is immune to toxins and disease, and doesn’t actually seem to have normal human biological processes in this form at all. As a side-effect of her unusual form, Dawnstar has stated that she has a unique bio-energy signature which makes her extremely easy to track.
Star-Bear has a level of superhuman strength and durability which hasn’t been measured precisely, but has allowed her to tear through ferrocrete walls or crash through buildings without harm. She can increase her size at will to approximately 14’ using her innate power, which expands her strength and durability in the same way that it would Colossal Boy. She also has claws capable of rending metal even at her base size of 8’ tall.
Star-Bear is for all intents and purposes immune to energy attacks, and she can absorb a wide range of energy to fuel her strength, stamina, recovery time or growth powers beyond their normal limits as necessary.
Star-Bear was recently surprised to learn that she can convert anti-energy into a roar of sonic force. Unlike when she generally uses her energy conversion abilities, this was painful to her and she has only done it once.
Star-Bear likely has other abilities which have gone undiscovered, because at the end of the day she really only uses her powered form for brawling. VEILMIST Real Name: Veilmist Height: 5’5” Weight: 120 lbs Homeworld: Khundia-Prime Eyes: Magenta Hair: Magenta
HISTORY While little is known of Veilmist’s earlier history, it’s a fact that traditional Khund society is generally quite oppressive toward its women. Veilmist was the former wife of the Khund warrior Firefist, and he treated her more like a prized possession than a partner. Judging from the comments of other Khunds who’ve known either of them, this is actually the best that a lot of Khund women can hope for.
When the Fatal Five took over Robotica and declared war against the Khunds, Veilmist knew that continued conflict would just lead to countless Khund deaths. Openly defying her husband for the first time, Veilmist hired a mercenary to transport her close enough to the Legion of Superheroes that her own teleportation power could take her the rest of the way. Veilmist reasoned that as the Legion of Superheroes alone had defeated the Fatal Five before, it made sense that she should turn to them for help now.
Unfortunately for Veilmist, at the same time she approached the Legion for help her husband decided to retrieve his errant wife. She wound up in the middle of a four way struggle between the Legion of Superheroes, the Fatal Five, Robotica and the Khunds. When the dust settled, Veilmist was impressed by the independent nature of the Legion’s women and inspired by a talk with Night Girl to seek her own destiny. She left her husband and the Khunds behind and embarked on a life of opportunistic hedonism, taking advantage of men wherever she went to get what she wanted.
She was living this lifestyle when Vista, Nimbus and White Bat recruited her for the Sisterhood of Sin. They reasoned with Veilmist that her husband was bound to find her eventually, and that she’d be safer allied with them. Veilmist chose to remain with the Sisterhood of Sin, even convincing Vista to go back for the other members of their team when the corrupted Scorn began torturing them. In another uncharacteristic move, Veilmist even teleported more members of the Legion of Superheroes to H'crides to assist in defeating Trigon and Scorn.
When the battle against Trigon and Scorn was over, Veilmist teleported herself and only herself as far away as she could.
Though she had begun to display some more noble qualities before leaving her teammates behind to face Khund justice, Veilmist has also acted purely for self-preservation for most of her life. It will be interesting to see which way she develops from this point forward...
POWERS & WEAPONS Veilmist can teleport, leaving a lavender scented mist in her wake. While she needed a vessel to travel from Khund space to Mars, she does seem to have interplanetary range at least.
Veilmist can teleport others either on their own or along with her, and has easily teleported herself and five others from the Legion of Superheroes’ Martian base to a shuttle in orbit around the planet. She doesn’t need to have any familiarity with the place she’s teleporting to and the action itself doesn’t seem at all strenuous. VISTA Real Name: Unknown Height: 5’ 9” Weight: 160 lbs Homeworld: Earth Eyes: Hazel Hair: Brown HISTORYVista’s past prior to joining the Judgement League was pretty much unknown. It was clear that she, Vista and White Bat had worked together before, and that Vista was the eldest of the three. She appeared to be a woman in her early 30s. Vista very reluctantly participated in the final battle with Trigon and Scorn, even though it was the Sisterhood's fault that Trigon had appeared and corrupted his daugher. Unbeknownst to anyone else present, the time-displaced Teen Titan had to use her own telepathic powers to prompt Vista to do the right thing a couple of tmes. In the end, Vista saved the day but at the cost of her own life. She attempted to imprison Trigon the Terrible within her mindscape but in mere seconds he was beginning to break free, literally tearing his own features into Vista's face as he began to exit her mindscape. Flederweb killed Vista with a point blank range shot to the head with his energy weapon; while Vista was killed instantly, her mindscape and everything in it (including Trigon) was destroyed as well. POWERS & WEAPONSVista had the innate power to create a fully realised pocket astral dimension inside her mind. This usually appeared as an infinite landscape of gently rolling hills and valleys under a pleasantly warm sky, but with great concentration she could manipulate any element of what she called her ‘mindscape’ to any degree she could imagine. Vista also possessed a technological “Third Eye” implant in her forehead which allowed her to physically transport up to 3 people at a time into her mindscape. Her targets were transformed from physical matter to psionic energy in the process, and as a result they could live inside her mind without the need for food, air or water. Flederweb quite graphically showed that when Vista died, so did her mindscape and anyone in it. There never seemed to be a practical limit to how many people her mindscape could contain, and Vista was able to eject people back into the real world as easily as transporting them into her mind in the first place. The only people known to exit Vista’s mindscape under their own power before are Blok (who called upon a psychic echo of the magic lightning of Shazam to damage the mindscape), Dragonmage (who summoned a mystical dragonform to carry him free) and the cosmically powerful demon Trigon the Terrible. WHITE BAT Real Name: Unknown Height: 5’ 7” Weight: 140 lbs Homeworld: Earth Eyes: Pink Hair: None HISTORYThe albino White Bat was given surgeries and combat training since childhood to become a living weapon. She has been mute since childhood thanks to the radiotelepathy apparatus which replaced her vocal cords, and she has never been socialised normally to do anything other than track and kill targets on command. She is loyal to Nimbus, as she was to Vista before Vista's death, but White Bat has no particular compassion for anybody else. She was badly injured before being taken into Khund custody; Khund medical technology is famously underdeveloped, but their cybernetics are cutting edge. It's entirely likely that White Bat, who was already quite lethal, may become even more dangerous by the time the Khunds are finished with her! POWERS & WEAPONSWhite Bat has a wide range of technological enhancements, the full extent of which is probably still unrevealed. Most obviously, she has a foot-long razor sharp metal talon emerging from each forearm and she can generate hardlight wings with a similarly sharp edge that connect at her wrists and ankles like those of a sugar glider. She is a highly skilled aerial combatant, and she can use her wings to shield herself from injury. White Bat is mute, but her radiotelepathy apparatus allows her to communicate on a wavelength that can’t be picked up by conventional radio receivers or most telepaths. In the future from which she comes, this was not an entirely uncommon method of communications, but in the Legion’s era Nimbus is the only person with the necessary implants to be able to pick up White Bat’s signal. White Bat’s costume is made of a futuristic material which is light and skintight, but provides extremely effective insulation against weather extremes. Finally (for now), she has telescopic implants in her eyeballs capable of homing in on a target to provide a clear view from a mile away.
Last edited by razsolo; 01/18/24 03:25 AM.
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Re: Sisterhood of Sin
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Joined: Oct 2003
Posts: 84,981
Unseen, not unheard
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Unseen, not unheard
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Cool beans! also seems like Vista's main weakness is magic (though again, who ISN'T weak to magic? )
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Re: Sisterhood of Sin
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Joined: Aug 2006
Posts: 9,055
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,055 |
Vista could make an interesting hero. "We need to get all these civilians to safety, but there isn't time! This place is coming apart!" <Yoink! Yoink! Yoink!> "Okay, they're all safe in my mindscape for now. Just get *me* out of here safely!"
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Re: Sisterhood of Sin
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Joined: Oct 2003
Posts: 84,981
Unseen, not unheard
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Unseen, not unheard
Joined: Oct 2003
Posts: 84,981 |
A hero for hire I like it, though she's already killed a bunch of people in her mindscape so could be a hard sell
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Re: Sisterhood of Sin
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
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haha yeah I don't know if she'd be into that career path, but she is good for moving large amounts of people around sneakily!
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Re: Sisterhood of Sin
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Joined: Aug 2006
Posts: 9,055
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,055 |
haha yeah I don't know if she'd be into that career path, but she is good for moving large amounts of people around sneakily! Ooh, now that would be properly villainous, to have an army of henchmen, or even some super-villain allies 'on her mind' as she sneaks into a place. "Oh, it's just one person.... Hands up lady!" "Surrender now." "Ha, you and what army?" <Fwoosh! Points to her army of friends that have just appeared from her mindscape.> "This army." (wicked grin)
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Re: Sisterhood of Sin
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Joined: Oct 2003
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Unseen, not unheard
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Set: tactical consultant
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Sojurn
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
SOJURN
PERSONAL DATA Real Name: S'jn Homeworld: Unknown, exists in another dimension Group Affiliation: Legion Academy student Height: approximately 4' (main body), approximately 10' (including tentacles) Weight: 230 lbs Eyes: none (Sojurn's body is covered in blue diamond-shaped markings which function in the place of eyes) Hair: none
HISTORY S'jn is a young Ceph'ii, a race native to an extra-dimensional plane. The Ceph'ii are genderless, and S'jn resembles an eyeless gold-pigmented octopus with blue diamond-shaped markings all over their body.
The Ceph'ii periodically abduct lifeforms from other dimensions to exhibit them in their zoos, and this is how S'jn first met natives from the Earth-1 universe. Chlorophyll Kid, Comet Queen, their baby Ivy Arcane, Lamprey and Turtle had been abducted for the interdimensional zoo and when Lamprey realised that the Ceph'ii were communicating via some kind of bioelectric pulse she got S'jn's attention with her own bioelectric power and convinced S'jn that the "animals" on show were actually intelligent beings. S'jn was appalled to realise what their people had been doing. S'jn teleported them all back to Turtle's homeworld Vavalla, and revealed that the Ceph'ii had exiled S'jn to this dimension for freeing the others.
Lamprey arranged for S'jn to join the Legion Academy in order to encourage their altruistic traits and encourage them to socialise with other young sentients. S'jn took the codename Sojurn, and though they are so alien here they find it very difficult to really acclimatise, they have been content to remain in the Legion Academy ever since.
POWERS & WEAPONS Sojurn has eight tentacles, and is quite adept at using them all independently. They also seem quite easily able to adapt to different environments physically; in their own home dimension, the Ceph'ii exist in a liquid medium and Sojurn has no trouble operating in air or under the ocean in the Legion's universe.
The Ceph'ii communicate amongst themselves with a kind of psioelectrical telepathy, and this ability translates to more conventional telepathy and mild empathy among natives of Earth-1's dimension. Sojurn doesn't have the kind of range or versatility as Saturn Girl or Tellus, and generally only uses their telepathy for communication purposes over the same kind of range a human being might use verbal communication. Sojurn did exhibit an ability to calm down an upset Ivy Arcane when they first met but it was implied that Sojurn could only do this because Ivy was an infant, and even then physical contact was required.
Sojurn also has a degree of telekinesis, though again this doesn't seem to be anywhere near what Tellus is capable of. Sojurn uses their telekinesis primarily to levitate themselves so they don't have to use their tentacles for movement. Outside of this, their range seems to be not much further than what they could reach with their tentacles anyway and they haven't exhibited any particular stunts or telekinetic strength worth noting.
While their telepathy and telekinesis may or may not improve with training, Sojurn's primary power is teleportation. Sojurn can teleport interstellar distances, and until they were exiled to Earth-1's dimension they could teleport from their home dimension to the Legion's at will. They can take as many passengers as they can make physical contact with, though the process takes a couple of seconds and is always accompanied by an intensely bright orange light which can blind anybody in the immediate area momentarily (other than Sojurn themselves who is of course immune to the effect). Sojurn's maximum range is unknown, as is whether they have the ability to travel to any other dimensions. Perhaps the most unique aspect of Sojurn's teleportation is that they can home in on and teleport to any target as long as Sojurn is familiar with them no matter how far away they might be; this isn't strictly a tracking power in the sense that Dawnstar possesses, it's more a semi-subconscious sense that Sojurn possesses. They won't know where their target is until they arrive there to greet them, but they don't need to know their location to teleport to them.
This sense has a downside; if Sojurn's teleportation is interrupted substantially, they can misfire as the calibration required is specific to the distance, locii and passengers involved. In one instance, Sojurn attempted to teleport themselves, several of their classmates, and Graym and Garridan Ranzz from Mars to Lamprey's side on Vavalla. Dragonwing broke away from Sojurn mid-teleportation and everybody else ended up separated in the depths of Vavalla's oceans.
Sojurn's biology is something completely alien, and they may well have other attributes or abilities which just haven't come to light yet.
Recently, Sojurn was gifted with a headband-like device which translates their telepathy into verbal speech. Without this device, Sojurn has no way to verbalise out loud.
Last edited by razsolo; 03/18/23 08:34 PM.
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Sizzle
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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OP
Legionnaire!
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Posts: 3,767 |
SIZZLE
PERSONAL DATA Real Name: Teela Spuunvll Homeworld: Abaddonus Group Affiliations: (formerly) Legion of Substitute Villains, Workforce, (currently) Legion of Superheroes Height: 5’ 6” Weight: 118 lbs Eyes: red Hair: blue HISTORYThe dominant religion on the world Abaddonus is Asmotheism, whose adherents believe that the universe has already been claimed by an all-powerful demon named Asmothe. Asmotheists believe that there is no reward beyond this life, and this has a tendency to impact their ethical and morality systems. Therefore, when Sizzle decided that she wanted to use her powers for fame and prestige it never really occurred to her that joining a group called the Legion of Substitute Villains might not be the most acceptable way to do that in the eyes of the rest of the United Planets. The longer she spent away from her homeworld the more Sizzle was exposed to other belief systems and behaviours, and she realised at some point that she didn’t want to achieve her dreams of fame by hurting other people. When the Legion of Substitute Villains was inevitably taken into Science Police custody and she was imprisoned in Takron-Galtos, she saw the path that a life of supervillainy led to for so many others and she decided to change the direction she’d embarked on before it was too late. With the help of sympathetic prison counsellors (and taking into consideration the very little actual crime she’d taken part in so far), Sizzle was approved for membership on the Workforce where she worked off her sentence and honed her skills. Recently, she left the Workforce on good terms to join the Legion of Superheroes. SKILLS AND TALENTSSizzle's time on the Workforce has given her better than average hand to hand combat skills and a very basic familiarity with the kind of weapons issued to prison guards such as stun batons and guns. She also obviously is familiar with the inner workings of a prison and has slightly more famliarity with UP law than the average citizen might possess. POWERS & WEAPONSSizzle possesses the power to harmlessly absorb and convert any form of energy to any other form of energy. She used this ability for example to transform Sun Boy and Inferno’s flames into an electrical assault. This power is not native to her world, and its origins as yet are unknown. At this stage she’s not able to store energy for any period of time; any energy she absorbs must immediately be released in a different form or she’ll suffer the attack as per normal. Also, she is only able to affect one type of energy at any given time so she can still be defeated by multiple opponents wielding different energy attacks simultaneously. The upper limit of her ability to absorb and convert energy has not yet been seen.
Last edited by razsolo; 04/02/23 12:29 AM.
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