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Joined: Jul 2003
Posts: 17,274
Time Trapper
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Time Trapper
Joined: Jul 2003
Posts: 17,274 |
Well, I haven't gotten Shvaughn's cape yet (why spend the infamy when we'll be getting a free costume change soon?) but I have designed her second costume and cape. Based on Ontiir's look because I feel it was the closest I got to the Giffen SP look.
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Joined: Jul 2003
Posts: 17,274
Time Trapper
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Time Trapper
Joined: Jul 2003
Posts: 17,274 |
Except, for some reason, I took my screen caps before I did her gloves. I had her with bare hands and the long sleeves to match the top.
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Joined: Aug 2004
Posts: 1,464
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Deputy
Joined: Aug 2004
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When are we going to be getting our free cosutmes?
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Joined: Jul 2003
Posts: 17,274
Time Trapper
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Time Trapper
Joined: Jul 2003
Posts: 17,274 |
As soon as they fix the problem with the tailor. Remember I told you every time Gung went in it was charging him before he made any changes? They finally listened to everyone having the same issue and said everyone will get a free costume when the fix is in place. To me it is worth the wait. Either pay 31k of my 33k for my changes or get it free.
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Joined: Aug 2004
Posts: 1,464
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Joined: Aug 2004
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Hm. I'm glad that I was too cheap to spend any of Space Cadet's infamy. They wanted over 9k just for me to pick up a scarf for her. (Her first outfit won't look good at all with a cape, but I feel that a scarf would be kinda cool. If there was a way I would keep her with semi- long hair and get a hat, I'd do that too.)
I got my first SO tonight when I completed an Arc in Sharkhead. It was an accuracy I put into my bots.
And I hit level 22 and took stamina. So far I haven't needed it, but there's some toggles in the dark set that look very much like rad in terms of effect, and I'm sure they're going to burn a lot of end when I take them.
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Joined: Aug 2004
Posts: 1,464
Deputy
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Joined: Aug 2004
Posts: 1,464 |
Argh!
This is ridiculous.
I've done the same mission twice now and I still can't find the last bomb. I put in a call to support and got an e-mail acknowledgement but never got a GM to show up.
COH had the best customer support before COV dropped. Now you can't even get a GM to show up when you really need help.
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Joined: Aug 2004
Posts: 1,464
Deputy
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Joined: Aug 2004
Posts: 1,464 |
Hi, guys.
I just ran another mission in the Mercy Oakes Arc that I have, and I think that we could probably finish it with a team now. The bad guys seem to go up no higher than level 21. Caroline would get pretty good experience in the mission as she's 16, and I think she's high enough that she could sidekick someone else who'd get good xp too.
If Shvaughn is able to join us, we should have enough firepower to be able to finish the mission.
If you guys are interested in doing it as the SPs, I'll hang onto it. If not, I'll need to finish it soon so I get some xp out of it.
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Joined: Jul 2003
Posts: 17,274
Time Trapper
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Time Trapper
Joined: Jul 2003
Posts: 17,274 |
Patch notes from test server (posted here and in the CoH thread):
Now Testing in the Training Room - 11/15/05
COMBINED NOTES
Powers:
* Changed the Long Help Description on the Shivan Shard to reflect that it can only be used while you are near the ground. (Shivans don't fly!)
* Police Bots and Arbiter Drones will no longer apply XPDebt if they defeat a player.
* Police Bots and Arbiter Drones will now grant ally players a perception buff to help see stealthed targets.
* Fixed Dark Miasma/Howling Twilight so it won't resurrect enemies in PvP. (Known Issue: enemies will still be prompted to ask if they want to be resurrected. The power will not work on them, however.)
* Fixed Fearsome Stare: afterenemies went into cower animation, they would continue to attack normally.
* Mynx, Luminary, Aurora Borealis, Infernal, Silver Mantis, and Barracuda have been upgraded from Elite Bosses to Arch Villains/Heroes. This change will affect any missions that these signature heroes/villains may appear in.
* Smoke now has slightly different functionality. In PvE, the power is unchanged and automatically hits foes. In PvP, however, the power requires a To Hit check. .
* Added Accuracy Enhancements to Smoke and Smoke Grenade powers for the Archetypes which have those powers.
* Added Resistance powers to Control, Energy and Medical Destructable Objects for Bases.
* Circle of Thorns Spectres and Spectral Lords Smite and Midnight Grasp powers were doing the incorrect damage type. These power both have a Psionic component now.
* Powers that increase your Max HP, like Dull Pain, Earths Embrace, and Kuji-In Sha will now be affected by Heal Enhancements. That is, Heal Enhancements will improve how much the target's MAX HP is increased.
* There was an inconsistency in the debuff duration for the following powers: Devices/Smoke Grenade, Fire Control/Smoke, Trick Arrow/Flash Arrow. The ToHit and Perception Debuffs are now set so they last 60 seconds in PvE and 20 seconds in PvP
* Increased the effectiveness of Warburg reward temp powers.
* Modified Invulnerabiity/Invincibility and Ice Armor/Energy Absorption. for both powers: Max number of affected targets have been reduced to 10; The first target you affect grants you more defense than before; Additional defense gained for each affected target after the first is at a reduced rate. This change will ensure the powers grant a reasnonable defense bonus when facing few foes, while making it more challenging to get a massive defense bonus.
* Modified Invulnerabiity/Invincibility so it goes off every second instead of every helf seccond. This was for performance reasons. This does not change the effectiveness off the power, but it will cause the Endurace Cost to occur every second instead of every half second.
* Force Field/Personal Force Field now protects the caster from enemy Teleportation.
* Kinetics/Increase Density now protects the target from enemy Teleportation.
* IR Goggles brought more in line with other Sirens Call Temp powers.
City Zones:
* Added new Warzone Liaison NPCs near the entrances to all PvP zones. Added new Mission Contacts to all PvP zones. * Modified NPC dialog in PvP zones to make it clear whether a zone is Hero vs Villain or Freefire. * Warburg: Players can no longer get inside the geometry ofone of the buildings and shoot at players outside.
Tasks:
* You can no longer target enemies during cutscenes.
Arena:
* Pet Arena: Pets will no longer remain ina match after their owner leaves.
* Fixed bug that prevented the Arena from working on some servers.
Tailor:
* Fixed bug that made some older characters be charged for costume changes when no changes were made.
CITY OF HEROES
Powers
* Nictus Dark Dwarf now has power FX that match the Nictus.
* Added Endurance Reduction Enhancements to Blaster Charged Bolt. Other versions already had this.
City Zones
* Croatoa is nolonger restricted to characters level 25 and higher. The zone itself is unchanged, and remains quite dangerous to lower level characters who are not sidekicked.
* Founders Falls: the Trainer Infernal's name does not appear as InfernalLeader any more.
CITY OF VILLAINS
Powers
* Changed Long Desciption for Succubus Hellish Bolts power * Removed reference to Knockback in Brute/Fiery Melee/Cremate short help. The power is unchanged. * Reduced Self-Damage on Stalker/Energy Melee/Energy Transfer when used outside of Hide. It now does only 2/3 of previous. * Fixed Mastermind/Robotics Drones and Protector bots Laser and Heavy Laser Blasts not doing damage in PvP. * Reduced Knockback distance of MasterMind/Necromancy Lich Torrent power. The was to prevent your lich from uncontrolably sending enemies into other spawns. * Mastermind pets will no longer automatically target and move towards an enemy that resurrects in PvP. * Improved the effectiveness of Triage Beacon and Spirit Tree. * Improved the effectiveness of Cold Domination/Frostwork.
* Energy Aura/Entropy Sheild now protects the caster from enemy Teleportation and Repel.
* Boosted Smashing and Lethal defense for Stalker Energy Aura/Kinetic Shield.
* Boosted Energy defense for Stalker Energy Aura/Kinetic Shield.
* Boosted Energy damage resistance for Stalker Energy Aura/Energy Protection.
* Corrected an issue with Brute/Energy Aura/Energy Cloak: It was not giving any Defense to Fire Attacks.
* Several Brute Attack powers did not have their Inherent Taunt ability disabled in PvP. This gave them a substatial advantage in group PvP encounters. These powers should no longer apply Taunt to PvP targets.
Powers effected by this change: Dark Melee Shadow Punch Smite Shadow Maul Siphon Life Dark Consumption Soul Drain Midnight Grasp
Fiery Melee Scorch Fire Sword Cremate Incinerate Breath of Fire Fire Sword Circle Greater Fire Sword
Super Strength Jab Punch Haymaker Knockout Blow Hurl Foot Stomp
City Zones
* St. Martial: Fixed multiple geometry holes
* Nerva: Fixed several graphical errors with boats in this zone.
Tasks
* Fixed errors on many Longbow and Arachnos mission maps. * Fixed several text errors in missions given by Arbiter Leery * Changed Broker missions: In a Heist, all characters in a group that have a full Broker contact bar will get credit for completing a Heist, and be able to get a new Contact from the Broker.
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Joined: Aug 2004
Posts: 1,464
Deputy
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Joined: Aug 2004
Posts: 1,464 |
Ah, crud...
This is just test, right? I've been doing the story arcs, and I've had to fight a ton of Elite Bosses that I've been able to solo.
Damn it, do they have to sprock up everything?!
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Joined: Jul 2003
Posts: 11,656
Time Trapper
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Time Trapper
Joined: Jul 2003
Posts: 11,656 |
Seymour, next time you log on, try to remember to modify the permissions for base building on Virtue. Only RJ can do so and we can't get the base going without it.
"Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
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Joined: Aug 2004
Posts: 1,464
Deputy
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Joined: Aug 2004
Posts: 1,464 |
Saw my first AV in COV tonight. There was no way I could have taken it solo as it one shotted my bots ... which makes me worry about what good they'll be in an av fight ... it's kind of hard to hold aggro when you're scrap metal ... On the bright side, Spacey hit 26 and got her assault bot!
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Joined: Aug 2003
Posts: 2,169
Leader
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Leader
Joined: Aug 2003
Posts: 2,169 |
Originally posted by Vee: Seymour, next time you log on, try to remember to modify the permissions for base building on Virtue. Only RJ can do so and we can't get the base going without it. In case you didn't notice my tell, Vee, it's all set. I doubt I'll get to play before Sunday, so go ahead and have fun -- but frugal.
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Joined: Aug 2004
Posts: 1,464
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I'm glad I finished my pending arc last night as they already loaded up the update they had on test.. now those baddies are AVs ...
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Joined: Aug 2004
Posts: 1,464
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Joined: Aug 2004
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Joined: Aug 2004
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I managed to get Spacey up to 30 tonight.
I was really hoping that I'd be able to hit 32 by Wednesday night, but I don't think that's likely to happen now. At best I might be able to hit 31. The XP earned compared to what I need to level now is getting really slow...
What really upsets me is that tonight I was reduced to doing newspaper mishs all night because the last contact that I had would only give an arc that involved Arch Heroes... and given the experience I had the last time I tried to fight an AV, I'm not looking forward to tackling one solo.
No one was interested at all in forming a team to do the mishs of the AV/Hero contact.
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Joined: Aug 2004
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Wah hoo!!!
I soloed an Arch Hero.
And I didn't die!!
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Joined: Aug 2003
Posts: 2,169
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Thanks, Seymour.
It was Aurora Borealis.
I was very tempted to broadcast in the game that I took her down, but I figured that was just asking the Devs to start the MM nerfs sooner than they already will.
I teamed with some people right after that mish because a player needed some help with her and I mentioned to them I soloed her. Now I wish I hadn't, and if I manage to solo any more Heroes or AVs I'm not going to mention it to anyone in the game at all.
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Joined: Aug 2004
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Spacey and Sean duoed the Hero Luminary tonight.
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Joined: Jul 2003
Posts: 11,656
Time Trapper
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Time Trapper
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"Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
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Joined: Aug 2004
Posts: 1,464
Deputy
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Thanks Vee.
Say, folks, free costume is active now. I got Spacey's second outfit. As soon as I can find a way to get a closeup that doesn't blur her outfit I'll upload the screenshots.
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Joined: Aug 2004
Posts: 1,464
Deputy
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Isn't this a kick in the head?
I asked Support why some contacts weren't giving Spacey missions, and they asked me to not level her anymore until they can figure it out ... and she's just 15k from level 34!
Argh!!!
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Joined: Aug 2004
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Wah hoo...
Spacey hit level 38 and got her Dark Servant... and now has SOs in everything except brawl and power slide... (which I chose not to waste money on.)
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Joined: Aug 2003
Posts: 2,169
Leader
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Congrats!
I don't know what it is, but I just have not felt like playing the last couple weeks. I guess I burned out a bit. Poor Seymour is still 16 or 17. And Shadow Lad still isn't 50.
Oh, well, maybe in the new year.
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Joined: Aug 2004
Posts: 1,464
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Thank you.
I'm halfway to 39 with Spacey now. I think that once I get her to 40 I may feel like a break as well. I do need to pay some attention to Blue Boulder after that, though. Maybe he and Seymour and some of the other LSV can do some missions together and get some levels.
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