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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
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So, I assume the first few are really familiar, but here goes:
1. Tharok-- Cyborg, combines the super-intellect of his robot half with the ruthlessness of his human half. Robot side has numerous gadgets/weapons available to it.
2. Emerald Empress-- Controls the Emerald Eye of Ekron, a powerful artifact somewhat akin to a Green Lantern ring that allows her to fly and emit blasts of energy strong enough to take down a Kryptonian/Daxamite
3. Mano, power to disintegrate objects centered in his hand, at maximum power can destroy an entire world, also possesses super-speed & reflexes, relies on atmosphere helmet to survive in Earth environment
4. Persuader, wields atomic axe, which can slice through virtually anything, even forces such as gravity or barriers between dimensions if wielded with skill, which the Persuader seems to have.
5. Earth-Man, absorbs the powers of others via touch for limited periods (twelve hours?).
6. Caress, "acid touch" allows her to dissolve objects via her hands.
7. Flare, projects fire/flies
8. Evisceratronic, ???
9. Neutrax, can neutralize the powers of others for short periods of time (not clear on the extent of this, could he neutralize weapons like the atomic axe or Emerald Eye?)
10. Silver Slasher, metallic body and claws on fingertips, can also spin body at extreme speed
11. Titania, Super-strong (apparently Kryptonian class?) strength and some degree of invulnerability
12. Lazon, Can change body into any form of light
13. Mist Master, can change body into any form of gas
14. Magno Lad, Braalian magnetic abilities at advanced magno-ball champ level
15. Esper Lass, Titanian mental abilities, focused both on reading and controlling minds
16. Micro Lad, Imskian ability to shrink
17. Chameleon Kid, Durlan shape-changing abilities
18. Phantom Lad, Bgztlr ability to become intangible
19. Calorie Queen, Bismollian ability to consume any form of matter, plus super-strength equal to about three times normal human level
More to come later...
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Re: LSH Tournament Discussion
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Joined: Oct 2003
Posts: 84,599
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8. Evisceratronic (ugh) - what a mess. anyway, he possessed a mystical gemstone that allowed him to fire blasts. Similar to the Emerald Eye, except just blasts.
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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
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20. Lightning Lord -- Electrical generation
21. Cosmic King-- Transmutation rays from eyes
22. Saturn Queen-- Titanian telepathic abilities, usually focused on mind control and creating illusions
23. Chameleon Chief-- shape-changing ability; unlike Durlans, can also change shape of other objects
24. Sun Emperor-- Generates heat/light/fire
25. Beauty Blaze-- Generates fire
26. Echo-- Sound manipulation
27. Radiation Roy-- Generates radiation which can paralyze opponents
28. Spider Girl-- Super-Strong prehensile hair which can be expanded into "web" at will
29. Nemesis Kid-- ability to adapt whatever ability is needed to defeat any single opponent; power either shuts down or teleports him to safety if confronted with more than one opponent
30. Ron-Karr-- ability to become extremely flat
31. Zymyr-- Gil'Dishpan, scientific genius and teleporter
32. Hunter-- Master of traps and weaponry (or at least his father was)
33. Tyr-- Extremely strong and durable; bionic gun hand capable of flight/functioning independently of him
34. Ol-Vir-- Kryptonian class abilities
35. Monster Master-- Ability to control animals of all sorts
36. Nardo-- Can project nuclear bolts that can knock out or kill non-invulnerable opponents; various vision powers, including heat vision and radar vision (which allows him to detect invisible opponents); way too much knowledge of baseball for a being from another galaxy
37. Elysion-- Earth manipulator
38. Dr. Regulus-- technological based heat, light, and fire generation
39. Computo-- Highly advanced intelligence, able to invent more advance tech to improve itself; standard tech includes force shield and "z-rays" which can slice through matter
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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
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40. Size Lad -- can shrink or enlarge inanimate objects
41. Blackout Boy -- projects darkness
42. Magnetic Kid -- can attract/repel organic material
43. Alaktor-- Super-scientist, whose "marvel belt" has the powers of "super-radiance, super-loud sound, mechanical hypnotizing, and others". Also invented "psycho-changer" which allows him to transfer minds from body to another.
45. Evillo-- Can temporarily grow horns on head that project blasts that allow him to paralyze opponents or project them into "the realm of darkness"; other tech includes concentrated bottles of pure evil that can be used to turn others evil
46. Apollo-- Uses magic harp to charm animals and people or cause tempers to flare up among them
47. Wild Huntsman-- Centaur who can create storms with his magic horn and expertly wields an electric lasso
48. Sugyn-- Can consume large quantities of liquid and then spit it out like a geyser. Carries horn which can be used to contain water.
49. Hag-- Black magic, rocket-powered broomstick
50. Black Mace-- "fast, agile, and deadly" with his mace
51. Mystelor-- Various mental abilities, including telepathy and (particularly) telekinesis
52. Quanto-- Ability to change into energy beam
53. Rogarth-- Daxamite-level super-strength and invulnerability
54. Shagrek-- Antennae project "disintegration beams" which have a limited range
55. Command Kid-- possessed by demon that allows him to create illusions
56. Dynamo Boy-- Super-belt gives him the ability to energize other people and things (e.g. he can recharge a battery or increase the energy/power levels of another person)
57. Mantis Morlo-- Evil super-scientist, specializing in chemistry; typically aided by "chemoid" assistants who can shift their elemental structure
58. Meglaro-- Extremely powerful telekinetic/telepath who can control the mind of anyone in his vicinity not protected by a lurium helmet
59. Roxxas-- Preboot version is space-pirate with ray gun; Postboot version is Daxamite
60. Satan Girl-- evil clone of Supergirl with Kryptonian-class powers
70. Starfinger-- Adventure Era version: Each finger on his hand creates a different effect (index finger-- lightning; middle finger-- force thrust ray; ring finger-- radiation; pinky-- freezing ray; thumb-- power-neutralizing ray), can scramble the powers of opponents by combing all of the rays; also wears armor that contains various defenses, such as missiles, mirrors that can reflect energy attacks, and super-hearing earphones) 71. Sun Woman-- Super-strength derived from solar energy
72. Sunburst-- Sun-powered device allows him to admit heat/light and protects him from energy attacks with a force shield.
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Re: LSH Tournament Discussion
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Joined: Aug 2006
Posts: 9,049
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,049 |
4. Persuader, wields atomic axe, which can slice through virtually anything, even forces such as gravity or barriers between dimensions if wielded with skill, which the Persuader seems to have. Nyeun Chun Ti also came from a high gravity world and has enhanced strength and endurance (although not Superman-class or anything, just better-than-human). 5. Earth-Man, absorbs the powers of others via touch for limited periods (twelve hours?). 24 hours, IIRC, not that it matters for the purposes of a tournament (unless he's facing a time manipulator, like Kid Quantum 2, who could make his powers wear off early...). 9. Neutrax, can neutralize the powers of others for short periods of time (not clear on the extent of this, could he neutralize weapons like the atomic axe or Emerald Eye?) Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing.
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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
Trap Timer
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Trap Timer
Joined: Jul 2003
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Originally posted by Set:
5. Earth-Man, absorbs the powers of others via touch for limited periods (twelve hours?). 24 hours, IIRC, not that it matters for the purposes of a tournament (unless he's facing a time manipulator, like Kid Quantum 2, who could make his powers wear off early...).
I suppose the important thing for tournament purposes is whether he starts each round "clean", or can carry over powers from previous rounds.
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Re: LSH Tournament Discussion
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Joined: Jun 2010
Posts: 3,095
Legionnaire!
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OP
Legionnaire!
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Originally posted by Set: Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing. I need to know if he has displayed the neutralizing ability to kill or drop people into coma in the Reboot. We need to be careful in regards to feats attributed to Pre-Crisis characters. I think Earth-Man should start each round "clean" in order to avoid giving him an advantage. His base power is the power to absorb other powers, which is already highly valuable in tournaments.
Go with the good and you'll be like them; go with the evil and you'll be worse than them.- Portuguese Proverb
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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
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Originally posted by Emily Sivana: Originally posted by Set: [b]Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing. I need to know if he has displayed the neutralizing ability to kill or drop people into coma in the Reboot. We need to be careful in regards to feats attributed to Pre-Crisis characters.
[/b]I doubt he's displayed it since his first appearance. The LSA in general suffered serious villain decay after their initial run in with the Legion.
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Re: LSH Tournament Discussion
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Joined: Aug 2006
Posts: 9,049
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,049 |
Originally posted by Emily Sivana: Originally posted by Set: [qb]Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing. I need to know if he has displayed the neutralizing ability to kill or drop people into coma in the Reboot. We need to be careful in regards to feats attributed to Pre-Crisis characters.I don't think any of the League of Super-Assassins even existed in the reboot...
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Re: LSH Tournament Discussion
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Joined: Dec 2003
Posts: 6,364
Wanderer
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Wanderer
Joined: Dec 2003
Posts: 6,364 |
^ Thanks for the above descriptions EDE. They'll be super-helpful.
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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
Trap Timer
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Trap Timer
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As far as the line-up goes, as I said before Meglaro might be too powerful for this game, since most battles with him are pretty much going to go "Meglaro takes over everyone's mind on the field" until he runs into someone like Computo (who I have no idea if he could control).
We also have a whole bunch of fire/heat themed characters, who we could probably replace to get some variety.
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Re: LSH Tournament Discussion
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Joined: Nov 2004
Posts: 10,929
Time Trapper
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Time Trapper
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What about Mano being able to destroy the world with his hand ?
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Re: LSH Tournament Discussion
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Joined: Jun 2010
Posts: 3,095
Legionnaire!
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Legionnaire!
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I have been looking at the list, and perhaps we can replace Meglaro with Charma. Would everyone else be willing to support this?
Has Mano actually been shown on-panel destroying a world with his hand?
Go with the good and you'll be like them; go with the evil and you'll be worse than them.- Portuguese Proverb
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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
Trap Timer
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^^It's part of his origin, both in the original recipe and in the reboot. It's not something he can do regularly, however. He has to rest for quite awhile to let his power build up.
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Re: LSH Tournament Discussion
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Joined: Aug 2006
Posts: 9,049
Long live the Legion!
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Long live the Legion!
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Yeah, he did only do it the one time, and it's entirely possible that it took him weeks, months or even years to build up to that level.
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Re: LSH Tournament Discussion
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Joined: Dec 2003
Posts: 6,364
Wanderer
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Wanderer
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I'm all for taking out the more powerful members (Meglaro, Ol-Vir, Emerald Empress, etc) and replacing them with the more interestingly powered "weaker" members (Charma, Grimbor, Ron-Karr, etc).
It's much more interesting writing/reading a battle between characters who have to creatively fight their way to a win, rather than just blast away all of their opponents with their superior powers.
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Re: LSH Tournament Discussion
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Joined: Jul 2003
Posts: 40,602
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I think we have enough characters who could take out the Empress (Cosmic King and Starfinger can both exploit the Eye's vulnerability to kryptonite; Blackout Boy might be able to temporarily blind it; Nemesis Kid could adapt something like Ferro Lad's power, ala Superboy's Legion) that I'm okay with leaving her in, but I'd be happy to get rid of some of the duplicate power-classes in favor of a more interesting variety of powers.
I'd definitely like to see some folks like Ze Tongue or Canary in the game.
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Re: LSH Tournament Discussion
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Joined: Oct 2003
Posts: 84,599
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I agree re: duplicates. Besides the fire/heat, let's take out some of the super-strength characters too? I'm thinking the likes of Sun Woman and Rogarth. Re Empress, if Polar Boy was able to put the Eye out of commission for a while by freezing it, then I think EE is not too powerful for this game. Agree re quirky/unique villains like Ze Tongue, Charma, Quicksand. They'll add a lot of flavor, like Evisceratronic does Maybe we can take out some of the ones with less personality, like the Murran spies (Size Lad, Blackout Boy, Magnetic Kid).
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Re: LSH Tournament Discussion
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Joined: Jul 2003
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The Murrans have interesting powers, so I vote to keep them. But definitely agreed about the super-strong characters.
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Re: LSH Tournament Discussion
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Joined: Jun 2010
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Legionnaire!
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I have decided that we should start the LSV Tournament next Friday. This gives us plenty of time to prepare for it, but also not enough time that we will forget about it.
Go with the good and you'll be like them; go with the evil and you'll be worse than them.- Portuguese Proverb
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Re: LSH Tournament Discussion
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Joined: Jun 2010
Posts: 3,095
Legionnaire!
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Legionnaire!
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I want to start the Tournament this Friday; if you have any suggestions for replacement characters, rules, or anything else please post soon.
This is the current list:
1 Tharok 2. Emerald Empress 3.Mano 4.Persuader 5. Earth-Man 6. Caress 7. Flare 8. Evisceratronic 9. Neutrax 10. Silver Slasher 11. Titania 12. Lazon 13. Mist Master 14. Magno Lad 15. Esper Lass 16. Micro Lad 17. Chameleon Kid 18. Phantom Lad 19. Calorie Queen 20. Lightning Lord 21. Cosmic King 22. Saturn Queen 23. Chameleon Chief 24. Sun Emperor 25. Beauty Blaze 26. Echo 27. Radiation Roy 28. Spider Girl 29. Nemesis Kid 30. Ron-Karr 31. Zymyr 32. Hunter 33. Tyr 34. Ol-Vir 35. Monster Master 36. Nardo 37. Elysion 38. Dr. Regulus 39. Computo 40. Size Lad 41. Blackout Boy 42. Magnetic Kid 43. Alaktor 45. Evillo 46. Apollo 47. Wild Huntsman 48. Sugyn 49. Hag 50. Black Mace 51. Mystelor 52. Quanto 53. Rogarth 54. Shagrek 55. Command Kid 56. Dynamo Boy 57. Mantis Morlo 58. Charma 59. Roxxas 60. Satan Girl 70. Starfinger 71. Sun Woman 72. Sunburst
Go with the good and you'll be like them; go with the evil and you'll be worse than them.- Portuguese Proverb
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Re: LSH Tournament Discussion
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Joined: Oct 2003
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I suggest we replace the ff. villains because of their duplicate powers and lack of interesting personalities:
1) Chameleon Kid 2) Sun Woman 3) Rogarth 4) Sunburst 5) at least two of the ff: Beauty Blaze/ Sun Emperor / Flare/ Dr. Regulus (personally I prefer keeping Flare and the Doc) 6) Quanto (arguable since we already have Lazon, but Quanto is more powerful) 7) Echo (only bec. we also included him in the heroes tourney) 8) one of Tyr/Black Mace/Hunter 9) POSSIBLY one of Mystelor/Esper Lass/Saturn Queen (Mystelor has more powers, but I found Esp and SQ more interesting. Two telepaths isn't too many.)
Suggested replacements:
1) Ze Tongue (long, shapeshifting tongue) 2) Cherry Bomb (can explode but needs to recharge) 3) Quicksand (can turn liquids into solids and vice versa) 4) Holdur (powerful grip) 5) Twine (has a whip that drains energy) 6) Brainstorm (telekinetic who animates plastic puppets and has an enormous mean streak) 7) Abyss (can send people into a cold "void") 8) A'rie (wind elemental)/ Zepha (wind powers) 9) Ebb (water elemental) 10) Pollen (plant powers) 11) Gangster (can duplicate at least six bodies) 12) Stheno (turns people into stone - like a Medusa)
I also suggest we specify which versions of the ff. we'll use, since their Preboot and Postboot versions are vastly different:
1) Computo 2) Roxxas 3) Emerald Empress (who has multiple Preboot versions too! - I vote we pick the classic one) 4) Mantis Morlo 3) Charma (Preboot could make women hate her and men love her. Postboot had mind-control powers over men only)
Would love to see Charma vs. Apollo!
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Re: LSH Tournament Discussion
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Joined: Dec 2003
Posts: 6,364
Wanderer
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Wanderer
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Posts: 6,364 |
Of the members IB is suggesting for removal I'd like to keep any two of the fire-based villains, any one of the telepaths, Echo (because he has a unique power not duplicated by any of the others) and at least two of Tyr, Black Mace and Hunter (just because I like them).
For his suggested replacements I'd like to support Ze Tongue, Cherry Bomb, Quicksand, Holdur, Twine and Stheno.
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Re: LSH Tournament Discussion
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Joined: Oct 2003
Posts: 84,599
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Re: LSH Tournament Discussion
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Joined: Jul 2003
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Trap Timer
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Trap Timer
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I'm happy with taking out any of those Ibby suggests, though I'd also happy leaving all three telepaths in.
I'm strongly in favor of including:
Ze Tongue, Quicksand, Holdur, and Twine.
I vote original recipe Computo, original recipe Emerald Empress, original recipe Charma, and, I suppose, original recipe Mantis Morlo as well.
The problem with Roxxas is that he'll be pretty useless if you make it the original, but arguably too powerful if you make it the postboot. I'd be happy just to take him out.
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