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Legion Worlds Ten - the final chapter. Started 17 Dec 24
#1041405 18 hours ago
Joined: Sep 2003
Posts: 5,871
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This is part ten of the Legion World's stories. It will be the final section.

There will be a lot happening as a few dangling plot lines will get resolved, I'll attempt to clear up a mystery or two, introduce a couple of surprise guests, and have a few adventures along the way.

Though before all of that, here is a list of the current dramatis personae - there are a lot, and I'm posting this list here as much as a reminder for me as for you so that I don't forget anyone smile Don't feel you need to read and remember these as roll calls will be added at relevant sections.


Legion World Home Base - the Academy:

Former Legionnaires:
Triplicate Girl - Luornu Durgo of Carggg - able to split into three identical duplicates (part of Duplicate Girl)
Cosmic Boy – Rokk Krinn of Braal - manipulation of magnetic fields
Night Girl - Lydda Jath of Kathoon - incredible strength and durability out of direct sunlight
Colossal Boy - Gim Allon of Earth - increase personal size and mass at will
Wildfire - Drake Burroughs of Earth - composed of sapient anti-energy, extreme strength, speed, durability, space flight, anti-energy blasts
Chameleon Girl - Yera Allon of Durla - shape changer
Shadow Lass - Tasmia Mallor of Talok viii - summon and manipulate total darkness

Part time tutor:
Lady Memory - Kahnya Nahtahnie of Talok VIII - access to and manipulation of memories

Science Police training staff:
Jumping Jack - Science Police Senior Training Officer Jaxi Delgrado-Hynd of Morshesh 5 - hyper-awareness, reflexes and agility
Ms Big - Science Police Officer Erikka Chowdrey of Venus - increase her own muscle mass and density at will, combat specialist
Brain Girl - Science Police Officer Ella Drottmi of Titan - telepathy and telekinesis
Dream Boy - Pre-Commando Sergeant Rol Purtha of Naltor - precognition
Tues El - Science Police Officer Vae Loct of Daxam - incredible strength, speed, stamina, senses, laser vision, space flight, invulnerability.

Probational tutor:
Sun Boy ii - Sky-Lieutenant Annach’ha of the Tamaranean Sun-Corps - combat specialist - flight, strength, solar energy absorption and projection, tactile telepathy.

Support Staff on LWHB:
I.Z.O.R. - Gear ii – infrastructure manager - nannite collective being, technomorph
Henry – Anti Lad – Spatial warp controller
Numbers Guy - M’Rissey of Earth - super-efficient business management skills
Dr Boom - senior physician and United Planets Government envoy - Danii Schwartz-Geltt of Myar - physician and alchemist

Current interns from the Home Base training program included on missions in a probationary status:
Imp Master - Dorrolo Capicca Redsail of Zerox - Elven strength, speed and senses, minor mystic specialising in summoning and controlling imps
Impact - Dillon Blackstream of Myar - incredible strength, speed, durability, stamina, motion sense
Little Loki - Magnus Laviksen of Nordhelm - illusion casting
Mosaic - Science Police Officer Rish'ha Nor of Lallor - tactile mimicry of material properties
Thunderbolt - Ness Strakinos of Gardenhome - assumes electrical energy form
Haze - Science Police Cadet Tkemwa Autmi-Hu of Ungara - strength, durability, induce confusion and senselessness
Polestar - Science Police Cadet Nykko Rine of Braal - magnokinesis

Support staff trainee:
Snoop - Science Police Cadet Horol Gyllaspi of the Galentorio Satellites - astral projection

Some of the current body of students at the Academy:
Kid Flux - Uri Yekolleks of Rim World Stratokoviesk xii - hyper-reactive physical adaption to threat
Mentalla ii - Enali Dricommo of Titan - psionic possession and limited telepathy
Wraith Boy - previously Invisible Kid iii - Mors Gwokyalya of Earth - invisibility, reactive intangibility, strength, Martian senses
Granite Girl - Shessan Monasdotta from Frentoni Six - self petrification
Gravity Lass - Chayaanu Kir of Thanagar - flight, speed, strength, durability, healing, creation of gravity waves
Aqua Lass - Hetha Howahe of Europa - underwater survival, strength, hydrokinesis
Rebounder- Lozaro Koosta-Nevarra of Rimbor - dense molecular structure giving great strength, speed, durability and reflection of physical attack
Shape - Victa Mogretti of Rimbor - control of his own mass and dimensions
Phantom Boy - Bolton Ash-Singh of Rimbor - intangibility and extra sensory perception

.........................................


Legion World First Base:

Thunder - Team Leader, Cecelia Becks of 21st Century Earth, immense strength, speed, indestructibility, space flight, wisdom
Lightning Lass - Deputy Team Leader, Ayla Ranzz of Winath - electrical generation and manipulation
Duplicate Girl - Senior Team member, Luornu Durgo of Carggg - creation of multiple identical duplicates
Chameleon Boy – Espionage Squad leader, Reep Daggle of Durla - shape changer
Tellus - Ganglios of Hykraius - telepathy and telekinesis
Comet Queen - Grava of Extal colony - spaceflight, comet gas extrusion
Otaki - Bina Nawoti of Earth - mind-sense
Kid Quantum - Jazmin Cullen of Xanthu - creation of temporal quantum fields, flight
Ferro - Douglas Nolan of Earth - can assume invulnerable iron isotope form
Dragonmage - Xao Jin of Earth - dragon magics
Kinetix - Zoe Saugin of Aleph - telekinetic animation
MWindaji - Gahaji of Kiringyaga - super tracker, carries the Ruby of Life allowing tactile transformative magic
Backlash - Mrruaw MNau of Simballi - enhanced strength, speed, senses, absorbs kinetic energy to boost own size and mass
Comet King - Drinchnar Lamment of Extal colony - spaceflight, comet gas extrusion
Atom Girl - Sylva Nrilsan of Imsk - can shrink to microscopic size
Ultra Girl - Li-Fahn Qiong of Xanthu - incredible strength, speed, indestructibility, spaceflight, and projection of force blasts, effectively limited to one at a time
Polar Girl - Mel Lassar of Tharr - cryokinesis
Friction - Janee Whittakka of Xanthu - manipulates the force of friction
Spoiler ii - Gord Eno of Naltor - precognition, specialising in short range visions for combat situations
Solar Gorilla - D'Nadka Endarooga of Dmansca - generate and project extreme heat and light
Strobe - Denal Lort of Dryad - assume electro-magnetic energy form
Triple Nova - Elthur Mundo of Carggg - split into three separate bodies, each with either strength and durability, speed and reflexes, or laser vision

Science Police meta-squad seconded to Legion World First Base:
Captain Heavyweight - Senior Team liaison, Science Police Captain Tuk Shir of Daxam, Senior Team liaison - incredible strength, speed, stamina, senses, laser vision, space flight, invulnerability
Replicator - Science Police Officer Tarev Jusool of Talok viii - can mimic meta-abilities of those nearby for limited periods of time
Magno - Science Police Officer Dyrk Magz of Braal - manipulation of magnetic fields
Power Boy - Science Police Officer Jedidiah Rikane of Earth - personal density control

Other seconded members currently based on Legion World First Base:
Gazelle - J'izl Dtutuu from the Khundian Battle Brigade, of Khundia Prime - enhanced strength, speed, agility and metabolic control

Support Staff stationed on Legion World First Base:
Professor Querl Dox - Brainiac 5 - Operational Manager - 12th level intelligence
Dr Richard Kent Shakespeare - Impulse - Chief Medical Officer - enhanced strength, speed, durability, stamina
I.Z.O.R. - Gear iii - infrastructure manager - nannite collective being, technomorph
Danielle Foccart - Kid Computo - Technical support - technopathic communication and control over advanced technology
Henry - Anti Lad - Spatial warp controller
Ming Sul - Amp Girl - investigative officer - hyper-enhancement of her own sensory capacities
Shardwurd Gandussen of the Ten Peaks from Avalon - Silver Shaman - Medical Officer - biokinetic healing
Science Police Psychiatrist - Doctor Anje Falkner - alpha-level telepath
Flaurianarelle of Zerox - Greensleeves - orchard and farm caregiver - magical manipulation of plant life
Theena Greglenn of Silgor Marregorraus - Network - Communications Officer - hyper-pathic communication through symbiote
Solstin Wang of Earth - Booster - medical support - awareness and manipulation of physical properties of those around him
Gloriana Crestellen of Grighshtall iv - Glory - medical support - awareness and manipulation of bio-auras

Taikonglong - previously 'Szenlong' - the first Spirit-Dragon... of Space!

.............................................


Legion World Second Base team:

Tyroc – Team Leader - Troy Stewart of Marzal city pocket dimension - sonic control
Retro - Deputy Team Leader - Deen Toro of Ventura - limited reversal of personal timeline
Element Lad - Senior Team member, Jan Arrah of Trom - elemental transmutation
Mon El - Senior Team member, Lar Gand of Daxam - incredible strength, speed, stamina, senses, laser vision, space flight, invulnerability
Dawnstar of Starhaven - Senior Team member - space flight, incredible speed, tracking
Timber Wolf - Brin Londo of Zuun - enhanced strength, speed, agility, reflexes and senses
Dragonwing - Marya Pai of Earth - breathes dragon fire and acid
Glorith of Zerox - manipulation of magical energies
Shield - Laurel Kent of Earth - physical invulnerability, tactile psychometry
Monica Sade of Rimbor - strength, reflexes - line of sight teleportation
Lexikon - Princess Daheenisha of Tamaran iv - enhanced speed, strength, durability, flight, omni-linguist
The Huntress - Ambassador Amynta of Nostos ii - incredible strength, speed, invulnerability, space flight
Karate Kid iii – Mithindrivithis Ngandraffa of Lythyl - strength, reflexes, mimetic motor learning giving incredible combat skills
Thirteen – Dann Hortra of Naltor - line of sight probability manipulation
Babbage- I-45ENG/Nth Series, of the Robotica Confederated Worlds - strength, durability, internalised weapons, hyper awareness and analytical skills.
Starkling – telepathic swarm-being composed of indestructible ball bearing sized components
Spy (also team counsellor) - Dr Noah Kabbo - heightened awareness and limited telepathy
Bouncing Boy ii - Stoor Chamble of Pasnic - creation of personal spherical force field
Atomsmasher - Ergus Wraithcat of Betelgeuse - spaceflight, durability, hyper senses, limited telepathy, radiation manipulation
Kid Pulsar - Neel Koduah of Earth - incredible strength, invulnerability, projection of explosive blasts
Mindbender - Marmud Illic of Titan - alpha-level telepath
Poltergeist -Jaun Vineo of Titan - alpha-level telekinesis
Non - negative energy being - spaceflight, speed, alter own dimensions and density, explosive touch, limited telepathy

Science Police meta-squad seconded to Legion World Second Base:
Captain Phantom - Senior Team liaison, Science Police Captain Gryal Vrizza of Bgztl Dimension - intangibility
Power Lass - Science Police Officer Nel Duwi of Daxam - incredible strength, speed, stamina, senses, laser vision, space flight, invulnerability
Changer - Science Police Investigative Officer Urill Yagthal of Durla - shape changer
Gravity Kid - Science Police Officer Tel Vole of Earth - manipulation of personal or nearby gravity

Other seconded members currently based on Legion World Second Base:
Green Lantern - Dkyun Mu of Xudar - wearer of a Green Lantern power ring

Support Staff stationed on Legion World Second Base:
I.Z.O.R. - Gear iii – infrastructure manager - nannite collective being, technomorph
Henry – Anti Lad – Spatial warp controller
Hethuk Bran Drommsi - Smith from the Green Rift Forge of Talok viii - weapon maker and engineer
Dr Shoodixi Singh - Science Police Medical Officer - bio-empathic

Laipas - hunting dog from Nostos ii - enchanted to never lose a trail, fast and tough, far smarter than she looks!

....................................


HOPE WORLD is the latest planetoid base, specialising in disaster relief.

Dream Girl- Team leader - Nura Nal of Naltor - precognition
Titan - Deputy Leader -Nasir N’Cube of Titan - alpha-level telepathy
Star Boy - Senior Team member, Thom Kallor of Xanthu - stellar mass transference
Harmonia - Senior Team member, Professor Harmonia Li of Earth - manipulation of the natural environment
Invisible Kid - Jacques Foccart of Earth - personal and tactile invisibility
Sister Eclipse - of Rhoohanisett iii - durability, heightened senses, physical possession of any living being
Southern Lights of Starhaven - spaceflight, magic user

Interns:
Dragon Lass - Mari Baertling of Rimbor - enhanced strength, durability, echolocation and flight
Orion -Science Police Cadet Tw'gg of H'lven - tracking skills, agility, enhanced senses and awareness of flaws or weaknesses
Tesseract - Sar Jerash Mor Toark of Mars - access to intra-dimensional space
Army of One - Ashia Servito of Luzonus Prime - self-replication

Support Staff stationed on Hope World:
I.Z.O.R. - Gear iv – infrastructure manager - nannite collective being, technomorph
Drura Sehpt - Infectious Lass – medical officer - containment and control over bacteria and viruses
Henry – Anti Lad – Spatial warp controller
J2351 of the Dominion - Ivy - bio-manipulation of Hope World's chloro-technology
The Bludgers - clone-grown Dominion workforce with enhanced strength and durability but 28 hour lifespan

Science Police Liaison Team:
'Smart Boy' - Senior Team liaison, Strategic Analyst Graq Maurus of Colu - 10th level intelligence specialising in disaster relief scenarios
Groovy - Science Police Officer Droo Vri of Daxam - incredible strength, speed, stamina, senses, laser vision, space flight, invulnerability
Magnetix - Science Police Officer Jooli Esra of Braal - manipulation of magnetic fields
Mama Tank - Science Police Lieutenant Lolla Grayfrau of Badenhoff vi - cybernetics giving incredible strength, invulnerability, AI manipulation

..................................


Legionnaire on secondment to the Khund Battle Brigade:
Gates - Ti’Julk Mr’Asz of an alternate dimension Vyrga - creation of spatial warps

Academy Student currently within the Khundian Empire:
Inferno - Sandy Anderson of Earth - fire generation and manipulation

Other affiliated teams:

Weber’s World ambassadorial team:
Quislet, . of Teall dimension - able to animate inorganic matter though this causes the matters destruction
I.Z.O.R. - Gear i, Chief Maitre D' - nannite collective being, technomorph
Oodoo Shanair of Lallor - empath
Sentinel of the Khund Battle Brigade - strength, durability, manipulation of magnetic fields
Princess Shooradel of Tamaran iv - enhanced speed, strength, durability, flight, omni-linguist
Proty iii of Antares - shape changer, limited telepathy

The League of Super-Heroes (former Academy Students) - currently based out in the Rim:
Kid Dynamo - Ja Vlo of Dryad - incredible strength and invulnerability
Ballistix - Crishtrakrek 714 of Zuun - synthezoid with great strength, speed, durability, stamina and spaceflight
Magno Lass - Josi Rista of Braal - Magnokinesis
Kid Nimbus - Kendall Mekensy-Wolff the Fifth of Dryad - assume gaseous form
Flipside - Drannananna Otticolli of Grathvarth V - fast, agile, manipulate personal gravity orientation
Slingshot - Prince Alfon Gundrix Maunheesta of the Grindlaw Colonies of System Mondarsh - hyper-charge kinetic potential of objects by touch

The Wanderers - currently based in the U-Vabbishte Toktrec Settlements:
Quantum Queen - Queen Helanna Regina-Winzzor of the Eternal Empire of the Nomadic Sunkind, enhanced strength, flight, can assume the form of and manipulate ambient electro-magnetic spectrum energy
Psyche - Meena Estelli of the Firgrove settlements of Homestar 3, empathic emotional reading and manipulation
Blockbuster - Ardren Kent of Earth, super strong and invulnerable
Daramulum of the Dreamtime - great strength, durability, speed, shape changing, telepathy, and energy generation and manipulation
Ruby Huru of the U-Vabbishte Toktrec Settlements - half-Daxamite physiology, minor mystical abilities
Magus - Tarl Brolla of Trom - Elemental transmutation

On long term leave/ dismissed from active service:
Sun Boy (resigned)– Senior Team member, Dirk Morgna of Earth - generation of intense light and heat
Matter-Eater Lad (Medical leave) - Senator Tenzil Kem of Bismoll - mega-omnivorous consumption
Chemical Kid (removed from active duty) - Hadru Jamik of Phlon - catalyzes chemical reactions
Polar Boy (removed from active duty)- Brek Bannin of Tharr - cryokinesis
Loutrahim Mango (Personal leave) - ‘Death Boy’ - Professor Li’s laboratory assistant, exemplary biochemist - sweat activated neuro-toxic palm secretions
XS (long tern leave)- Jenni Ognats of Aarok - move at hyper-velocities
Cosmic Kid (returned to home dimension) - Po Miman, Justice Legionnaire from alternate universe Mars - energy manipulation, flight


Legion Worlds NINE - wait, there's even more ongoing amazing adventures? Yup, and you'll only find them in the Bits o' Legionnaire Business Forum.
Re: Legion Worlds Ten - the final chapter. Started 17 Dec 24
Harbinger #1041406 18 hours ago
Joined: Sep 2003
Posts: 5,871
Wanderer
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Encyclopedia Galactica - the Forever Pilgrimage

The definitive history of the Forever Pilgrimage is unknown and possibly will never be known as there are so many rumours, stories and legends around their history and origin it is impossible to discern a definitive truth.

By the time it was first spotted within the section of the Milky Way now known as the United Planets, there were already several dozen races involved. The history we have comes from hearsay told by those that have travelled with the Pilgrims themselves and not from any official documented source.

It is most often said that many thousands of cycles ago a world was destroyed by a meteor strike, though before that happened the indigenous species managed to create a fleet of crafts to take a select few off world to seed another planet. The whereabouts of this original planet is unknown, as is the exact length of time since its destruction. It has been theorised that if this story is true then the original race are now most likely to have fully adapted to their journey in space so are no longer looking for a world to colonise.

There are one hundred and thirty-three large zeppelin shaped crafts called the Original Arcs that lead and shepherd the Pilgrims journey. These appear to all be constructed using the same technology and to the same design specifications, and are understood to be the original crafts used by the species that fled their world. We must bear in mind that no official confirmation has ever been given.

What is documented is that Coluan astronomers first recorded seeing the Pilgrim's fleet over five thousand years ago. Since then, the Pilgrims have continued their zig zagging course through the Milky Way having little or no contact with the various species and galactic empires that they encounter. It is estimated that currently there are upwards of six million sapient beings from a wide variety of races and worlds that are on this pilgrimage.

The Pilgrims will welcome any craft into their convoy so long as they agree to follow their principles - they are pacifists with a basic barter culture. No violence or disharmonious behaviour will be tolerated. Despite being an obvious target for the unscrupulous, the Pilgrims will eject anyone who breaks their principles and have incredibly strong force field technology that protects them from physical threats from outside their convoy.

At various points in the last few thousand years, the Pilgrimage has been joined by many beings from the United Planets worlds (and beyond) wishing to leave their own circumstances, hoping that the pilgrimage will lead them to a better existence. Many scientists, artists, and scholars from a multitude of species have taken part in the Pilgrimage at points in their careers. Some of these stayed for only a year or two, while others have remained for longer, and in several well documented cases their families have stayed for generations. It is from those that left the Pilgrimage that we have our limited understanding of the society that has evolved amongst the many crafts that are involved in their seemingly endless journey.

It is known that within the caravan of crafts there are large farm domes, traderships and many ice water comets caught and held in stasis fields by the Original Arcs. These ensure all that join the Pilgrimage are kept supplied with the essentials while they travel.

.....................


HOPE WORLD specialising in disaster relief.

Dream Girl- Team leader - Nura Nal of Naltor - precognition

Dream Girl stood beside the young Dominator they had taken to call Ivy in the middle of the Command Deck of Hope World.

On the screen in front of her were images of the Pilgrims, their massive egg-shaped force field and several dozen pirate crafts attempting to breach it. From what Nura could see, it appeared that the majority of the attackers were of Khund design, though they ranged in sizes from single-being crafts to at least one sleek - and most likely heavily modified - Sunskimmer yacht.

"Thom, are you ready?" Even as she asked, Nura signaled for the warp to open. She could see on the holo-monitor that Star Boy, Mama Tank and Orion, joined by Atom Girl from First Base were ready for this mission. Sylva had called Nura directly that morning asking if they needed any help as there were no missions currently showing on the Monitor Board on First Base. Nura had gratefully accepted the Imskian's offer.

Three hours later and here they were; Sylva was on a mission to invade a Khund pirate Command ship. Well, that should stop her from getting bored, Nura thought with a smile.

The Naltoran team leader also knew that the four of them were going to be enough to take control of the Command craft that was controlling the aggressive fleet currently harassing the Forever Pilgrims. She also knew that as much as he huffed and puffed, Thom liked the adrenaline rush he'd be getting as they stepped onto the Khund warship.

Outside of Hope World, Groovy led Dkyun Mu, the Green Lantern - also seconded for this mission from the main team - out to stop the pirate attack ships from causing too much harm. The Daxamite was probably powerful enough to repel the vast majority of the attacking pirate fleet by himself - he was certainly enthusiastic enough to try - though with the calmer Xudarian at his side, Nura was a lot more confident that they would take care of the aggressors while keeping the Pilgrims safe from harm.

The rest of the team were standing by to offer support to any of the Pilgrims that required it.

Before leaving on this mission, Nura had ensured that Hope World was fully stocked up on medical supplies and fresh produce, along with some common materials and technology that any of those on the pilgrimage may need upgrading. It was just a matter of waiting for the signal to say the Khunds attack had been stopped and any potential risks to the innocents were past before the team could distribute their offerings. Nura had foreseen it would happen in fourteen minutes, but for a precognitive of her calibre, those fourteen minutes were intensely frustrating!

Still, after that, Nura knew that they would be here for another eleven hours straight as they made sure that the Pilgrims were all safe and well, and perhaps they might have some fun too...

.................


Inter-ship School Journal of Seve Dalore-Candas, age eight and a half.

Yesterday was the scariest and best day of my life!

When the pirates attacked us Mummy said we would be okay, she told me the One Thirty Three would circle the wagons around us to keep us safe. This wasn't the first time we've been attacked. There are a lot of things out there that might attack us. I was born here but Mummy wasn't, so she knows what's out there far more than I do, or at least that's what she says. She had us bundled up in the escape pod just in case the pirates got through the shield. The pirates were Khunds. Mr Drachnachyak who runs the traders' ship that comes round every ten-day says they weren't decent Khunds like him, these were the real bad ones!

The shield the One Thirty-Three put round the Pilgrims was glowing and flashing from the attack, it was scary as we've never seen that before, even when we skim Oort Clouds! Mummy said not to worry as they would not get through, but I was still really scared.

We was listening to the inter-comms when the Legion sent a message saying they were here to help. I think I saw a tear fall in Mummy's eye as she stopped holding me so tight and started to smile. It was weird... I never saw an actual Legionnaire until later that day though Mummy said that they had saved her all those years ago on Korlon when her homeworld died.

It was only fifteen minutes later but felt like hours that they sent out another broadcast. They invited anyone who wanted a quick check up over to their amazing planetoid base, and of course over two thousand of us said we'd go!

It took three and a half hours until our name was called and it was the longest three and a half hours in my life but they... I don't know what it was but it spun in the air of our Headdeck, all golden and purple and we stepped through and we were in this garden that smelled of lots of living plants and crops and fruits I couldn't name, Mummy said after it smelled of salvation.

There was real Legionnaires standing right there in front of us as we stepped through the disc.

They looked beautiful!

Mummy hugged them all, even the strange rock-like ones they called Bludgers that stood by, and told them all this was the second time they had saved her life.

There were a dozen other families there as well but a Legionnaire with wings and blue skin asked me if I would like to fly with him. I was scared but nodded and he picked me up and flapped his wings and we flew round the garden. I screamed and he laughed before he dropped me back where he had picked me up. He said I was really brave to go flying with him. It was amazing!

Before we left ten minutes later, we were given a bag of sweet treats and mine had lots of nice things and something called a pomegranate that I had never tried before and they gave us some new clothes, medicines four litres of neutral synth-gloop for the meal replicators, two rev-plugs for the shuttle and everything we needed.

I told Mummy when we got back to homeship that one day I'll make her proud as I want to be a Legionnaire now too.

I will be a Legionnaire one day, I will!


Legion Worlds NINE - wait, there's even more ongoing amazing adventures? Yup, and you'll only find them in the Bits o' Legionnaire Business Forum.
Re: Legion Worlds Ten - the final chapter. Started 17 Dec 24
Harbinger #1041407 18 hours ago
Joined: Sep 2003
Posts: 5,871
Wanderer
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Joined: Sep 2003
Posts: 5,871
I'll post more before Christmas as Mon El discovers the Legion aren't the only super group trying to defend the Fringe Worlds, then after that Chameleon Boy gets an introduction to an old frenemy of the team, Nura announces some plans that will change the team and Ayla plays with butterflies, kind of... More, more, more coming soon - Enjoy!


Legion Worlds NINE - wait, there's even more ongoing amazing adventures? Yup, and you'll only find them in the Bits o' Legionnaire Business Forum.
Re: Legion Worlds Ten - the final chapter. Started 17 Dec 24
Harbinger #1041413 10 hours ago
Joined: Dec 2009
Posts: 6,477
Nowhere Girl
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Posts: 6,477
Hi, Harbi,

I feel so lucky I got in on the ground floor for your final Legion Worlds storyline.

The first chapter is wonderful! Nura is a personal favorite, and I'm glad to see that she still puts so much importance on having fun. That's so her! The pilgrim boy and his mother are both very likable.

Looking forward to finding out what Nura's plans are, which old frenemy Cham is going to encounter, which other super group wants in on the action, and whatever Ayla turns out to be up to (she's another personal favorite.)


Still "Fickles" to my friends.
Re: Legion Worlds Ten - the final chapter. Started 17 Dec 24
Harbinger #1041420 9 hours ago
Joined: Oct 2003
Posts: 85,136
Unseen, not unheard
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yay, LW 10 is off!

a bit sad that you're going to end with this, on the eager hand, also really eager!

loving the journal entry, nice way to show what happened!

cool detail that a Khund is among the Pilgrims!

aw, so cool about the kid's mum having been saved by the Legion once.

Re: Legion Worlds Ten - the final chapter. Started 17 Dec 24
Harbinger #1041423 9 hours ago
Joined: Aug 2006
Posts: 9,060
S
Set Offline
Long live the Legion!
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Long live the Legion!
S
Joined: Aug 2006
Posts: 9,060
Man, that Forever Pilgramage is amazing!

(I've always wondered if there would be something like that in the Marvel universe. Races whose homeworlds were eaten by Galactus, who had colonies on other worlds, or delegations off-world when it happened, now stuck sort of 'Galactic Homeless' and wandering in a vast convoy, perhaps not even *wanting* to settle on another planet that could *also* get eaten! And, of course, a faction of zealots who are convinced that worlds that get eaten by Galactus are being judged somehow, and failing, unlike the worlds, like Earth, that successfully fight him off and live another day, and the survivors of worlds that got destroyed must be hunted down and eliminated, to complete the 'holy work' of Galactus, which they have decided is judging the fitness of species to survive, and culling the unworthy from the universe...)

Last edited by Set; 9 hours ago.

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