Vol 1 Issue 1
48 Page comic included with the Atari game Defender.
Written by : Roy Thomas & Gerry Conway
Art by: Ross Andru, Dick Giordano and Mike Decarlo
A red and white clad, clearly multi ethnic team charge towards the reader under a cartoon style logo on the cover of the first Atari Force issue.
The Atari Force comics were inserted into Atari cartridges to help promote their games. Both companies were owned by Warner Bros, and you can see the change in approach that DC took when dealing with another industry.
The racial diversity used here to promote a truly global team, while trying to attract as many customers as possible, is at odds with the difficulties DC had in introducing any diversity in its own comics over decades. Those characters that were introduced were clumsy, often offensive, stereotypes. Yet Atari Force moves beyond this effortlessly, making you wonder about the target markets for DC as well as its editorial & commercial stances.
Neil Pozner’s design skills also deserve special mention here, as you can see the difference his approach has made in the packaging of the book.
The splash page shows the phallic NorthCal Atari research & development building reaching into the Californian sky in 2005(1).
As a darkly clad intruder(2) breaches the security perimeter of the Atari building, we learn that there has been a 5 day war and that California has broken up. As she talks to herself, we learn about Project: Multiverse(3).
Forty thousand kilometres above, Martin Champion(4) saves the personnel module of a vital solar energy platform from disaster. As Doctor Orion bandages Champion’s wounds, both are summoned by assistant director Perez to the Northcal facility. The issue: Project Multiverse. Perez is cool towards Champion’s assumption of an old friendship.
As the pair return to earth we see a flashback to a moon colony established in the later 1990s(5). NASA, disbanded by Champion’s time, had just begun to receive materials using a mass accelerator, when an attack wiped out most of the personnel and facilities(6). Champion and Perez flew a rescue mission to the moon, but as they waited for their own relief, war broke out on Earth between the US and an unnamed enemy with a faltering economy(7).
Champion and Orion meet Perez and as they travel to the Northcal facility we learn about Orion’s past as a medic with the also now ended United Nations, and the futility he felt over the endless combat(8).
As the three enter the Atari Institute, Perez informs Champion & Orion that Project: Multiverse may offer solutions to the world’s problems. Behind them, our intruder slips in undetected behind Perez’s jeep(9).
DC certainly put a lot of effort and talent into creating a believable near future world to support the type of games produced by Atari. Thomas and Conway were top writers at the time. While later Atari Force issues would have Garcia-Lopez art, Andru and Giordano are excellent here, bringing believability to locations from central Africa to the moon.
Atari Force aren’t super heroes and they aren’t necessarily adventurers in this first appearance. They are very capable people trying to help a destabilised world. Atari Force shows that there's much more to heroism than a costume and some derivative superpowers.
Champion is a former football player and later astronaut with the right stuff mentality. Orion has used his medical skills selflessly in both the UN and in Atari’s medical research space station. Perez is an engineer with project and pilot skills. These are well developed characters who have pasts, flaws and tensions between them.
The flashbacks that show much of the character backgrounds are informative, segue nicely between travelling downtime scenes and are triggered by current events. They still slow the pace down thankfully occurring towards the end of the issue, just before a final scene leading onto the next issue/cartridge.
The comic itself doesn’t seem to have direct ties with the Defender game. The original idea was to have the team confront an enemy that would tie into each of the game releases, in a more standard comic book approach. This was felt to be too clichéd, and allowed Atari Force to stand out as something quite different.
Notes:
1 – When politics and military action fail, it’s comforting that the fresh ideas from the people who create video games will be there for us, in the form of the Atari Institute. I’ve always liked this. Why should Atari settle for anything less in their world? Besides, we could have done a lot worse.
2 – Our intruder has a definite Irish feel to her language. It has its ups and downs but is still much better than the Legion’s Devlin O’Ryan a decade later.
3 – The Multiverse would become a rather important part of DC only a few years later in Crisis. While comics had been bouncing between alternate worlds for decades, Atari Force made it the central concept in a book.
4 – I’ve never liked Champion as an adventurer’s surname. It’s a little obvious.
5- Seeing even a basic lunar colony in a comic as late as the early 1980s shows just how much belief in the US space programme was still evident at the time.
6- Atari Force keeps the technology hopeful, but fairly hard sci-fi compared to the likes of the Legion. At least in the first issue.
7 – The presumably Soviet enemy isn’t named. Why alienate a target market?
8- Just Imagine the Justice League looking down at another atrocity and then continuing their fight to maintain the status quo. The concepts behind Atari Force were years ahead of Alex Ross books and the Authority.
9 – Of the four central characters seen in this first issue, there’s also gender equality too. Strong characters of various genders and races would be a very positive point throughout the Atari Force comics.