Without a doubt, DC's
Legion of Super-Heroes boasts one of the most extensive supporting casts of any comic book super-group. During the Legion's thirty-year history, readers have been introduced to the Heroes of Lallor, Rond Vidar, the Controllers, the Legion of Substitute Heroes and literally dozens of other 30th Century heroes and villains, friends and foes alike.
But none of the Legion's compatriots are more mysterious than the Wanderers, a group of seven super-beings from a distant part of the universe who met the Legionnaires but once, many years ago, before they embarked on a secret mission to save the Milky Way Galaxy from some tremendous threat.
Their mission and eventual fate has intrigued many a curious Legion fan over the years. Now, at long last, the Wanderers have been awarded their own book, debuting this fall in the New Format, and writer Doug Moench is preparing to finally reveal the circumstances behind their strange disappearance.
<font size="5">THE COMING OF THE WANDERERS</font s>
Although the Wanderers made their first appearance in 1968, their story actually began nearly two years previously, on the cover – of all places – of
Adventure Comics #354 (March, 1967). That issue was the first of a two-part "imaginary story" penned by then-Legion writer
Jim Shooter, a tale that depicted a possible future for the Legionnaires as they grew into adulthood.
On that cover, a statue of a heroine named Quantum Queen was shown in a hall of monuments alongside statues of several other heroes whom Shooter would later introduce into the "real" Legion mythos, heroes such as Chemical King and Shadow Lass.
However, Quantum Queen and her six teammates would not actually appear until
Adventure Comics #375 (December, 1968). In that story, by Shooter and longtime DC artist Win Mortimer, the Legionnaires met the Wanderers in the latter half of the 30th Century, after each group had years to build a sterling reputation among law-enforcement organizations throughout the galaxy.
The first to demonstrate his powers to the Legionnaires was Ornitho. A winged humanoid with limited shape-changing abilities, Ornitho could transform himself into any known bird form, including all manner of alien species.
The green-hooded Dartalg wielded a blowgun and a pouch of specially-gimmicked darts. A perfect shot, Dartalg frequently bested opponents with explosive missiles or tranquilizing darts.
The Wanderer known as Quantum Queen had the ability to "convert her body into any type of quantum radiation," from dazzling bursts of light to deadly laser beams.
Immorto was a hero who was aptly named – he was beyond the touch of death. Each time he was mortally wounded, a mysterious force rejuvenated him, and, in some ways, made him the most dangerous and unpredictable Wanderer, for there was nothing that he would not try.
The yellow-and-purple clad Elvo carried a super-charged sword. Whether its powers came from science or from magic was never revealed, but either way, the master swordsman could con[s]truct force-shields and discharge energy blasts at his command, making him a formidable opponent.
Psyche, the "Mistress of Emotions", was a beautiful blonde empath. Her powers enabled her to manipulate the emotions of her foes, causing them to fall instantly in love with her, fear her, or battle among themselves over her at her whim.
Finally, the blue-suited Celebrand, though possessing no apparent super-abilities, introduced himself as the leader of the group. Celebrand wore around his neck a strange medallion, the symbol of which became the Wanderers' official insignia.
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The original WANDERERS, with art by Mike Clark and Pablo Marcos.
As the spokesperson for his team, Celebrand vowed eternal friendship between the Wanderers and the Legion at the time of that first meeting and saw to the construction of a giant commemorative obelisk inscribed with the symbols or both teams. But both groups' mutual pledge to forevermore pursue common goals of peace and justice was short-lived. On their way back to their part of the universe, the Wanderers inadvertently passed through the Nefar Nebula, a "space cloud" whose radiations caused temporary character reversals. Now criminals, the Wanderers stole the legendary Seven Stones of Alactos before being hunted down and temporarily incarcerated by the Legionnaires. And capturing their former allies proved no easy task for the Legionnaires, as each Wanderer demonstrated the unique abilities with which he had carved out his legendary status an intergalactic champion.
In the years since, the effects of the Nefar Nebula having long since worn off, the Wanderers have been guests at the weddings of Bouncing Boy and Duo Damsel (
Superboy #200), were present at one of the Legion's rededication ceremonies (
Legion of Super-Heroes #300), and were briefly glimpsed fighting the Darkseid-engineered Daxamite invasion of the United Planets (
Legion #294).
These brief cameo appearances, though, have simply served as a tip-of-the-hat to those longtime Legion aficionados who recall the Wanderers. For all intents and purposes, the group has laid dormant for close to twenty years.
<font size="5">THE WANDERERS' REBIRTH</font s>
However, Legion writer Paul Levitz is noted for his tendency to draw heavily on the history of the Legion – so it should come as no surprise that, according to writer Doug Moench, it was Levitz's idea to give the Wanderers their own series. Moench was dubious at first, but "
Legion editor Karen Berger sent me the first (and only) Wanderers story and said, basically, 'Do whatever you want to with them.' So I did."
Moench comes to the series with an impressive array of credits spanning all comics genres. He currently writes
The Spectre and this summer concludes his work on
Electric Warrior, while launching a new science fiction mini-series,
Slash Maraud.
In
Wanderers #1, a mysterious figure comes across the heroes' ship. The cruiser floats alone and unguided in space, seemingly abandoned.
Upon further investigation, though, the explorer discovers the seven champions.
Frozen.
And dead.
Intrigued, he takes cell samples of all seven and experiments with a cloning process, attempting to "regrow" the Wanderers while, at the same time, genetically manipulating them so as to give them different bodies and slightly more powerful abilities. Writer Moench explains how each of the Wanderers has changed.
"Dartalg has become Dartalon - a name that's sort of a combination of 'dart' and 'talon'. A grotesque 'human porcupine,' Dartalon has spikes on his knuckles and talons on his fingertips. In keeping with his old abilities, he can also detach his spikes ahead of time if he so chooses and treat them with sedatives. He then carries those around in a quiver and throws them like darts."
Elvo has become The Dark Elvar, an "uncute elf." He still has his power sword, but acrobatic abilities have been enhanced, as well."
Immorto's new identity is that of Reanimage. "I kept his powers very much the same," says Moench, “but have tried to give some sort of scientific explanation to them. It seems that there are parasites in his body cells that feed on the chemical process that causes aging. These parasites, then, depend on him, protect him, and rebel against any threat to their host by resurrecting him instantly."
What's "new" about him now is that Reanimage can also reanjmate someone else who dies if he does so promptly - within six or seven minutes, before any sort of oxygen starvation takes hold.
Ornitho has been rechristened Aviax. "The character is real frail -~ bird-like appearance extends even to his hollow bone-structure. He works best out in space, but planetside, he has to worry, for he could break his arms and legs very easily if he isn't careful.
"Celebrand is gone. The cloning process didn't work on him. I found him to be the least interesting member of the group. He had no powers that we knew of, and other than the fact that the others referred to him as the leader, there was nothing to him.
"Psyche keeps her name, because I think it's perfectly suitable, but she looks totally different." Her powers remain much the same, too, though Moench has added a few new wrinkles to them. For example, "her moods reflect her environment. If the people around her are happy, she's happy; if she's in an evil city, she begins to turn somewhat nasty.
Not only is she an empath, but her powers feed on the emotions of others, which makes them feel a little uncomfortable when in her presence. She still manipulates emotions, but she can also 'imprint' emotions upon other people – overwhelm them with a number of conflicting feelings if she so desires."
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Steve Dillon's new rendition of Psyche.
Quantum Queen also retains her original name, if not her 1960s character design. The most powerful Wanderer, her abilities, says Moench, run the gamut of quantum physics. Not only can she, as before, transform herself into any type of light energy, "she can become a hologram, she can turn invisible by attaining the frequency of infra-red or ultra-violet light, and she can become radioactive – among other things."
The science of quantum physics also deals with quarks, subatomic particles that are thought to travel backwards through time, and Moench hinted that he would like to play around with that application of Quantum Queen's powers.
The scientist who revives them is able to bestow upon them all the memories of the original
Wanderers - right up until the time they were killed. Consequently, their first mission will be to explore that gap in their memories. Where had they been heading? What were they on the trail of?
And what was it that killed them?
One thing is for certain – though the Legion of Super-Heroes will guest-star in issue #3, the Wanderers won't be counting on their former allies to solve their problems for them. Though the team exists in the same 30th Century "reality" as the Legion, Moench doesn't want simply to draw on old Legion nemeses and supporting characters.
Rather, he hopes to bring a different and distinct outlook to the group, carving a new 30th Century legend around them.
The Wanderers – history renewed!
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MARK WAID is a respected authority on comics who has contributed to most major publications about the industry. Mark also served as editor of
Amazing Heroes and is a writer-researcher for ICG's DC Comics Index series. Mark has also written a number of
Superman stories.
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The rest of the new, improved Wanders, courtesy of Doug Moench and Steve Dillon.
Left to right, top: Quantum Queen and Aviax. Bottom: Dark Elvar, Reanimage and Dartalon.