posted
Prism, Seymour, I know that you two are illusion controllers, and I thought you'd appreciate hearing this given how hard it can be for controllers to solo. Grem's Elusian character hit 32 this week and she got a Phantasm. If you guys think Phantom Army is something, wait until you see what a Phantasm can do!
It can not only fight as an energy blaster, it can make a duplicate of itself. And it kicks nass on a major scale.
Registered: Aug 2004
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posted
And here is the front, back and an upclose pic of the brooch Garth chose for his cape. I figured since lightning wasn't available this one fit his Adventure era look.
posted
Well let us know where is best... we were thinking of being on Virtue tommorow, but if we do move to infinity on thursday let us know so we can make chars there and post here what our names will be.
From: Los Angeles | Registered: Oct 2004
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posted
BTW, that's Prism in his white cape & outfit in the background of Tas' back view. He looks awesome as well.
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
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quote:Originally posted by Vee: BTW, that's Prism in his white cape & outfit in the background of Tas' back view. He looks awesome as well.
Thanks, Vee. I wanted to create a cape that wasn't monochromatic, but there weren't any color schemes that don't mess the spectral theme except pink, which seemed a bit much to me.
There's lots of cool cape designs, tho. I really want to get more characters up to 20 now... so many design possibilities. I almost want to pick out a character to focus on based on cape possibilities...
posted
There's a bunch of teasers showing up on the boards, here's my summary of 'em:
The most exciting teaser is that there will be origin-specific missions coming to the game, which should help explain the origins' backstory in Paragon City (are mutants hated and feared? does Heidi Foss dream of bitch slapping Countess Crey? what’s the magic community like?) Mutants and science heroes are the first to get origin-specific missions, starting in Update 3 with more coming down the line.
The zones are also getting attention starting in Update 3. Zone-specific events are coming up, which will also enrich the game's backstory. As an example of a zone-specific event, Statesman suggested a gang war breaking out in Perez Park (tho that's not something being worked on). Starting with Update 3, the original zones will also start getting a makeover with the goal of giving each zone their own character. I hope this means Boomtown gets to be a little more interesting. The Ritki Crash Site and the Shadow Shard are getting tweaks to make them more appealing zones for people to play in.
There's lots of talk of powers, natch. Statesman has talked about a must-have list of new powers that includes bows, sonics, shields magnetism, street fighting and pistols. Web slinging, however won't be coming any time soon due to the difficulty. Eventually, States wants each power set to have a total of 10 powers. Power pools are likely to get extended to five powers each and teleport will finally get that "teleport to point on map" power that many players have wanted. I'm still hoping for a "teleport to friend" power. Meanwhile, the more immediate changes to powers are focused on Dark Armor, Ice Armor, Stone Armor and the fear effects. The armors' fx are being redone and will become "stackable" (meaning two armors can run at the same time) and fear powers will become a type of hold power. The timetable for these changes hasn’t been settled yet, so it's uncertain if they'll be a part of Update 3. One thing that the CoH team is trying to get into Update 3 is a gameplay change that will make it easier for brawlers to hit runners (right now a scrapper or tanker has to get in front of an fleeing foe to get a hit in). After Update 3 the next concern will be figuring out how to rework tankers and controllers to make the archetypes more effective in the game.
The epic archetypes will include 2 types and a total of 32 new primary secondary powers.
Also, level 50 will remain the ceiling for the time being. There are also some good "quality of life" issues being worked on. The previously-discussed Alliance Chat will be a part of Update 3, which will be useful to a lot of players. However, the most demanded change is coming... yes, indeed, we will have stores showing up on the navigation maps (though it's not promised for Update 3).
posted
It sounds like we're all agreed that Legion Night will move to Thursday nights. I know Blue wants to work on the Infinity group so he can get Star leveled up, so lets plan on doing Legion Night there this week.
Which begs the question...where do we go tonight?
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
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posted
ok I will try and get a char at least to 5 tonight will that be ok for sk (and we are sure it will be 50s era right so I'm not the only one with a bad haircut)
Registered: Nov 2004
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Yes we've all got Adventure era chars over there, Brainy.
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
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posted
Ok then I will try to get on tonight and work on it I reserved the name Brainy V on infinity so anyone who wants to hang out there tonight just send me a tell. ERG doesn't know what he is going t o be there yet. (if there is already a Brainy lets work something out like he cloned himself to get more work done but now doesn't know which one is the original i.e. Ben Reilly)
Registered: Nov 2004
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posted
Actually there are TWO Brainys on Infinity I think, LyleLyle's Querl Dox, and DMFirebow's Dox 5.1 but don't worry about it. We survived two of them somehow without getting blown to kingdom come so far. Maybe we'll survive 3 of them also!
[ November 10, 2004, 12:15 PM: Message edited by: Vee ]
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
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