posted
Patch notes from test server (posted here and in the CoV thread):
Now Testing in the Training Room - 11/15/05
COMBINED NOTES
Powers:
* Changed the Long Help Description on the Shivan Shard to reflect that it can only be used while you are near the ground. (Shivans don't fly!)
* Police Bots and Arbiter Drones will no longer apply XPDebt if they defeat a player.
* Police Bots and Arbiter Drones will now grant ally players a perception buff to help see stealthed targets.
* Fixed Dark Miasma/Howling Twilight so it won't resurrect enemies in PvP. (Known Issue: enemies will still be prompted to ask if they want to be resurrected. The power will not work on them, however.)
* Fixed Fearsome Stare: afterenemies went into cower animation, they would continue to attack normally.
* Mynx, Luminary, Aurora Borealis, Infernal, Silver Mantis, and Barracuda have been upgraded from Elite Bosses to Arch Villains/Heroes. This change will affect any missions that these signature heroes/villains may appear in.
* Smoke now has slightly different functionality. In PvE, the power is unchanged and automatically hits foes. In PvP, however, the power requires a To Hit check. .
* Added Accuracy Enhancements to Smoke and Smoke Grenade powers for the Archetypes which have those powers.
* Added Resistance powers to Control, Energy and Medical Destructable Objects for Bases.
* Circle of Thorns Spectres and Spectral Lords Smite and Midnight Grasp powers were doing the incorrect damage type. These power both have a Psionic component now.
* Powers that increase your Max HP, like Dull Pain, Earths Embrace, and Kuji-In Sha will now be affected by Heal Enhancements. That is, Heal Enhancements will improve how much the target's MAX HP is increased.
* There was an inconsistency in the debuff duration for the following powers: Devices/Smoke Grenade, Fire Control/Smoke, Trick Arrow/Flash Arrow. The ToHit and Perception Debuffs are now set so they last 60 seconds in PvE and 20 seconds in PvP
* Increased the effectiveness of Warburg reward temp powers.
* Modified Invulnerabiity/Invincibility and Ice Armor/Energy Absorption. for both powers: Max number of affected targets have been reduced to 10; The first target you affect grants you more defense than before; Additional defense gained for each affected target after the first is at a reduced rate. This change will ensure the powers grant a reasnonable defense bonus when facing few foes, while making it more challenging to get a massive defense bonus.
* Modified Invulnerabiity/Invincibility so it goes off every second instead of every helf seccond. This was for performance reasons. This does not change the effectiveness off the power, but it will cause the Endurace Cost to occur every second instead of every half second.
* Force Field/Personal Force Field now protects the caster from enemy Teleportation.
* Kinetics/Increase Density now protects the target from enemy Teleportation.
* IR Goggles brought more in line with other Sirens Call Temp powers.
City Zones:
* Added new Warzone Liaison NPCs near the entrances to all PvP zones. Added new Mission Contacts to all PvP zones. * Modified NPC dialog in PvP zones to make it clear whether a zone is Hero vs Villain or Freefire. * Warburg: Players can no longer get inside the geometry ofone of the buildings and shoot at players outside.
Tasks:
* You can no longer target enemies during cutscenes.
Arena:
* Pet Arena: Pets will no longer remain ina match after their owner leaves.
* Fixed bug that prevented the Arena from working on some servers.
Tailor:
* Fixed bug that made some older characters be charged for costume changes when no changes were made.
CITY OF HEROES
Powers
* Nictus Dark Dwarf now has power FX that match the Nictus.
* Added Endurance Reduction Enhancements to Blaster Charged Bolt. Other versions already had this.
City Zones
* Croatoa is nolonger restricted to characters level 25 and higher. The zone itself is unchanged, and remains quite dangerous to lower level characters who are not sidekicked.
* Founders Falls: the Trainer Infernal's name does not appear as InfernalLeader any more.
CITY OF VILLAINS
Powers
* Changed Long Desciption for Succubus Hellish Bolts power * Removed reference to Knockback in Brute/Fiery Melee/Cremate short help. The power is unchanged. * Reduced Self-Damage on Stalker/Energy Melee/Energy Transfer when used outside of Hide. It now does only 2/3 of previous. * Fixed Mastermind/Robotics Drones and Protector bots Laser and Heavy Laser Blasts not doing damage in PvP. * Reduced Knockback distance of MasterMind/Necromancy Lich Torrent power. The was to prevent your lich from uncontrolably sending enemies into other spawns. * Mastermind pets will no longer automatically target and move towards an enemy that resurrects in PvP. * Improved the effectiveness of Triage Beacon and Spirit Tree. * Improved the effectiveness of Cold Domination/Frostwork.
* Energy Aura/Entropy Sheild now protects the caster from enemy Teleportation and Repel.
* Boosted Smashing and Lethal defense for Stalker Energy Aura/Kinetic Shield.
* Boosted Energy defense for Stalker Energy Aura/Kinetic Shield.
* Boosted Energy damage resistance for Stalker Energy Aura/Energy Protection.
* Corrected an issue with Brute/Energy Aura/Energy Cloak: It was not giving any Defense to Fire Attacks.
* Several Brute Attack powers did not have their Inherent Taunt ability disabled in PvP. This gave them a substatial advantage in group PvP encounters. These powers should no longer apply Taunt to PvP targets.
Powers effected by this change: Dark Melee Shadow Punch Smite Shadow Maul Siphon Life Dark Consumption Soul Drain Midnight Grasp
Fiery Melee Scorch Fire Sword Cremate Incinerate Breath of Fire Fire Sword Circle Greater Fire Sword
Super Strength Jab Punch Haymaker Knockout Blow Hurl Foot Stomp
City Zones
* St. Martial: Fixed multiple geometry holes
* Nerva: Fixed several graphical errors with boats in this zone.
Tasks
* Fixed errors on many Longbow and Arachnos mission maps. * Fixed several text errors in missions given by Arbiter Leery * Changed Broker missions: In a Heist, all characters in a group that have a full Broker contact bar will get credit for completing a Heist, and be able to get a new Contact from the Broker.
From: Utah | Registered: Jul 2003
| IP: Logged |
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
| IP: Logged |
posted
This was just posted on the CoH boards. Sounds like we need to assemble a Task Force of Heroes from the CoH multiverse this weekened to try this out. I'll start a SG on the test server and get the base up and running if enough people are interested. You can transfer over any hero you wish from any server so we can put together an awesome group of 24 for this. Who's in?
Post your name here along with your heroes name once you get him/her copied over. If we have room, we can invite some of our non LW friends to join us. So, as I said above...who's in?
**********************
Greetings Heroes and Villains,
We have opened the “Cathedral of Pain” for testing on the Training Room. Many of you have asked when this would be available, so here’s your chance to try it out! We hope you will transfer your characters over and give this a go (for details about how to transfer your characters to the Training Room, please click here).
Not only will you be helping us uncover potential problems, but it is also an excellent opportunity for supergroups to practice this very challenging trial. The “Cathedral of Pain” is neither for the inexperienced nor the faint of heart, and once it hits the live servers, it will only be available at limited times.
Here are the details:
The “Cathedral of Pain” trial will be available on the Training Room starting Thursday, November 17th. Our hope is to leave it up through Thanksgiving weekend (although availability is subject to change depending upon performance and technical issues). We want to give you time not only to acquire Items of Power, but also to stage base raids against each other in order to defend/steal the items. Good times!
What exactly is the “Cathedral of Pain”?
Rularuu has obtained a number of powerful relics from the infinite worlds into which he peers. These relics rest at the center of his great palace in the Shadow Shard, the Cathedral of Pain.
Every so often, Rularuu’s legions invade Earth and scour it for these relics, or Items of Power. While this is a dangerous time for earth, it also grants heroes and villains an opportunity to travel to the Shadow Shard and take Rularuu’s items for themselves. With these relics, Rularuu will eventually be able to pierce the veil and transfer his full consciousness into our reality, and ravage it utterly. Great heroes must stop this process. Super villains will want to gain the items for their own personal goals.
Note: Items of Power bestow benefits to your entire supergroup for as long as you are able to keep them in your possession.
What will you need in order to attempt the “Cathedral of Pain” trial?
In order to take on this enormous challenge, you will need to belong to a supergroup. The supergroup must also have a base with the following items:
* 8 rooms * 6 dimensional anchors * Mission Computer or Oracle * Raid Teleporter * A base/mount for the Item of Power
Supergroup affiliations don’t carry over to Training Room when we transfer our characters. How do you expect us to afford such a swanky base?
You will be granted 36 million prestige automatically when you create your supergroup. Additionally, you will have access to all the recipes, but you will still need to get salvage to build the mission computer.
Once we’ve built our base, how do we get to the Cathedral of Pain?
You will be alerted to the trial via the mission computer in your base. After you’ve accepted the mission, you will be teleported, via the Raid Teleporter, to a nearby staging area to carry out the raid.
How many people can participate?
The trial accommodates up to 24 players. This allows a supergroup to easily form three teams of 8. (In other words, you’re going to want to bring a lot of people.)
Anything else we should know?
The “Cathedral of Pain” acts as a Task Force and temporarily “grays out” any other missions, trials, and Task Forces. All players are sidekicked/lackeyed to 50. Players who are defeated in any part of the trial are transported back to their base hospital.
Good luck and don’t forget to leave feedback in the Training Room forum!
[ November 17, 2005, 01:53 PM: Message edited by: Vee ]
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
| IP: Logged |
I'm not sure I'd have that would be any good.. Maybe I should respec Blue Battler on the test server and see how he'd fare .. I haven't played blue in ages...
I haven't respecced any of my hereos since ED hit so I haven't played them... Let me see what everyone else is going to use and I'll see what I have that might work... right now I think that Bluejay Rad would be fairly easy to adapt as he didn't have much I'd have to change...
Registered: Aug 2004
| IP: Logged |
posted
Sorry but I won't be there. Still working straight through to Thanksgiving. No days off for me since last week.
From: Utah | Registered: Jul 2003
| IP: Logged |
posted
Last night I discovered that the Legionnaires of Virtue SG had reached its limit of 88 members when I tried to induct a new member. Since I don't want to boot anyone from the SG, I've gone ahead and started a secondary SG on Virtue, the Legacy of Justice.
I created it with Marvel Kid and will move a few other lesser used chars of mine over to the new SG so that it frees up some spots for new members.
If you have any toons in The Legionnaires of Virtue that you would like to switch over, let me know and I'll induct them for you. We'll be set up in coalition with the Legionnaires of Virtue and be able to visit each others' bases so it should work okay.
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
| IP: Logged |
posted
Hey guys, if you want to dump any of my characters from the Legion of Virtue, except for Doc Nimbus, feel free.
BTW, I'm moving back to CO by the end of February, and hopefully I can be back to Paragon City soon!
-------------------- "Your plan didn't work, now let's try it my way...brute force!"
From: Founder's Falls, Paragon City | Registered: May 2004
| IP: Logged |
posted
Is anyone still playing. I think I'm feeling up to spending a little time in Paragon
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
| IP: Logged |
posted
I used to play all the time before my son was born that was 18 months ago though. My main charactor was called The Red Rooster and I played on the Virtue server he was a scrapper around level 25 when I quit playing. I always wondered If there were any more Legion fans playing never did see any charactors that looked like Legionnaires. I would have loved to play as one. Heres some of my charactors names.
On Freedom Lightning Lady Dream Lass Armorr Blox Validor
On Infinity Ferro Kid Star Lad Kid Chamleon Mon-Grell Phantom Lass Tyrant Mr.Molecule
On Triumph Saturn Lass Lightning Boy Cosmic Kid Kid Ultra Shadow Lady Kung Fu Kid Teen Wolf Erg One
But I never leveled up these Charactors. And I cancelled my account because It took to long to load updates and I could'nt see paying $14.95 a month and not being able to play.
-------------------- I tried to rip their soul out.I tried to make them forget Superman. But they won't.
From: Kentucky | Registered: Oct 2005
| IP: Logged |
posted
Lone Wolf, check out the other thread that lists everyones chars. We've had a legion SG on Virtue, Protector, Infinity, Pinnacle, etc for months and months. Although I've been out of commission for some weeks now, I hope things are still going dtrong with the Legion in Paragon and that the LWers have kept the SG going strong in my absence.
Hope to have you join us soon.
-------------------- "Hey Jim! Get Mon out of the Zone!! And...when do we get Condo back?"
From: Paragon City on patrol | Registered: Jul 2003
| IP: Logged |
posted
Blue and I are still regulars, though I'm really burning out on it. I've still got four more months worth of game cards, though, so I'm trying to decide if I want to call it quits and sell them or see it through. I guess it all depends on Issue 7.
Shadow Lad never did make it to 50. Suddenly Seymour is at 29. I finally played with someone who had the plant/plant pet, so now that I've seen it in action, I don't have the burning desire to get to 32 to get it for myself. Not because I don't think it's cool, but just because I've seen it, so the mystery is gone.
Lone Wolf, too bad we didn't know about you earlier. Our SG on Virtue was open to Legion fans, and many of us had Legion-based characters. Our SG on Infinity was all Adventure-era inspired characters. There's a pretty much defunct Villain Group on Justice (I'm the only one in it still playing there), and there's a group on another server that I can't remember because I stayed on Justice.
-------------------- Geek Watch
From: Standing beside you in Ferndale, MI | Registered: Aug 2003
| IP: Logged |
posted
I've been playing my Kheld Peacebringer a lot, and he's about 1.2 bubbles away from hitting 40. (Pretty good for a character I only hoped to get to 20 so I could see what White Dwarf was like)
The other Villain Group was on Protector, and I'm the only one who ever plays on it. My Mastermind Space Cadet. is up to 40, and I do want to get her up to 50 even though the Patron Powers aren't really all that hot from the preiews.
Is anyone going to show up for the Special Parties at Pocket D this Friday?
Registered: Aug 2004
| IP: Logged |