I was skimming through some Silver Age Legion stories and had an overwhelming urge to do some classic character renders.
I've decided to do a retro Legion in a more youth-oriented cartoon style (more like the animated Teen Titans than the animated Legion, both of which I enjoyed). I've cobbled the first batch together using mostly models and pieces I already had, trying to do the absolute minimum amount of modeling or texturing. As a result, most of the costumes are at least a little "off" from the originals, with one exception: Karate Kid (he's waaay off, as I preferred his more recent look over the old orange gi).
As it stands, I've done 17 of the first 25 or so Legionnaires I intend to do. Once they're all complete, I'll go back and either finish the characters more accurately or "update" them all to make them easier to animate (the coolest thing about them being 3D models is that they are easy to animate).
Here's a sampling of the first 100-or-so renders I've done so far, mainly character shots and scenes from the first story, "Mystery of the Robot Raiders", wherein a very, very old Legion Villain and a very, very new Villain are revealed to be one and the same.
Comments and criticisms welcome.
[ November 13, 2009, 10:21 AM: Message edited by: Space Cadet ]
Posted by Space Cadet on :
Click the thumbnails for larger picts:
[ November 13, 2009, 10:55 AM: Message edited by: Space Cadet ]
Posted by Space Cadet on :
Click thumbnails for larger views:
Some early Colossal Boy picts (before I finished his outfit):
[ November 13, 2009, 10:56 AM: Message edited by: Space Cadet ]
Posted by Space Cadet on :
A quick Sun Boy test (picture is pure render, no postwork). I have to figure out a quick and easy "melting robot" effect. As always, click the thumbnail for a larger view.
[ November 13, 2009, 10:56 AM: Message edited by: Space Cadet ]
Posted by Space Cadet on :
[ November 13, 2009, 10:56 AM: Message edited by: Space Cadet ]
Posted by Space Cadet on :
Click thumbnails for bigger pict:
[ November 13, 2009, 10:57 AM: Message edited by: Space Cadet ]
Posted by Space Cadet on :
The nifty thing about setting up a 3D scene, of course, is shifting the camera to render another angle (many picts for the price of one). Click to enlarge.
[ November 13, 2009, 10:58 AM: Message edited by: Space Cadet ]
Posted by Set on :
Jeckie and Nura (from the big group picture) look like they were born for this style. Cham looks pretty cool, too. I like that dark costume.
A whole story rendered up like this? Oh, so ambitious, and so cool!
Posted by Space Cadet on :
quote:Originally posted by Set: Jeckie and Nura (from the big group picture) look like they were born for this style. Cham looks pretty cool, too. I like that dark costume.
A whole story rendered up like this? Oh, so ambitious, and so cool!
Thanks; Cham's costume is one of those I still have to finish, the present one has two primitives on each shoulder and the texture is a sci-fi space navy texture (it should be pretty easy to model the shoulders, a proper collar and texture in the uniform scales and such). Once the characters, background and props are built, rendering out a story is a lot like playing with action figures; it's getting a decent story and thumbnailing it that actually becomes the harder part, at least for me. Well, that and not getting sidetracked. Posted by Arachne on :
Wow! So cute!
What software are you using? I've recently taken an interest in 3D art (made my first serious renders today), but I know next to nothing about it.
Posted by cleome on :
D'awwwww!
Posted by Space Cadet on :
quote:Originally posted by Arachne: Wow! So cute!
What software are you using? I've recently taken an interest in 3D art (made my first serious renders today), but I know next to nothing about it.
For modeling I'm still using Lightwave 8.5, but for these quick set-ups and rendering I'm basically playing with Poser and DAZ Studio.
Posted by MLLASH on :
quote:Originally posted by Set: Jeckie and Nura (from the big group picture) look like they were born for this style.
A whole story rendered up like this? Oh, so ambitious, and so cool!
Agreed! Jeckie and Nura flourish in this style, especially Jecks! You make the ADVENTURE-era outfits look, dare I say.... hip!
Can't wait to read the story!
Posted by Arachne on :
quote:Originally posted by Space Cadet: [QUOTE]For modeling I'm still using Lightwave 8.5, but for these quick set-ups and rendering I'm basically playing with Poser and DAZ Studio.
I don't know much about Lightwave. I've got DAZ Studio 3, but I haven't really learned how to use it. The stuff I've done so far is with Bryce 5.5 (the freeware version).
ETA: I've been looking into Blender, but a lot of it's going over my head.
Posted by Triplicate Kid on :
Vi and Trips: Moé.
I gather the Bionicle characters are stand-ins, and I wonder what sort of robots you'll be going for - some sort of 60s style, or more modern?
I'm definitely waiting for the final product.
Posted by Quislet, Esq. on :
Nice stuff Space Cadet.
Posted by Space Cadet on :
Thanks for the kind words, it's appreciated.
Re: the robots, I'm not sure yet what style to go with; I'm torn between retro and modern, toony and more realistic. I'm having the same problem with which way to go with space ships, whether to go with the original Legion-styled ships (old, the newer Cockrum Trek-styled, or the later ones) or something original?
Opinions are appreciated.
I think the character style is a fun one for younger readers/viewers, and they're certainly fun to play with (they're fairly low-resolution, and tend to render very quickly, making life easier all-around). While working with them, my focus shifted for a while to a single Legionnaire who I thought would make a great standalone series, which I'll be posting about tomorrow or Sunday.
Thanks again for the positive feedback, and any thoughts or ideas are more than welcome.
Posted by Set on :
One vote for Toony robots, with big forearms, thin upper arms, big chests, tiny stomachs, thin upper legs and big clunky lower legs sound cool. The big lower legs could have rocket boots and the big forearms could have blaster weapons built in (perhaps when they are flying, both the boots and gloves are pointed downwards, providing thrust). The head could have some cylon-like visor, with a vent for a mouth and sit like a bucket on the barrel-chest (able to rotate but with no neck).
Posted by Sketch Lad on :
I vote for actual Legion villains. I love this!
Posted by Candle on :
They very wonderful! But where's Shady?
Posted by Space Cadet on :
quote:Originally posted by Candle: They very wonderful!
Thanks.
quote:But where's Shady? [/QB]
Hadn't done her yet, but since you asked...
Haven't decided how to do her shadows, a few quick tries (some of these have some minor postwork, a 20-second PhotoShop action/filter):
Posted by Set on :
The fourth Shady blast is the best, IMO, although three is decent, too, if it's easier to render.
Posted by Space Cadet on :
quote:Originally posted by Set: The fourth Shady blast is the best, IMO, although three is decent, too, if it's easier to render.
You, my daughter and I agree; basically, the fourth one is the third, post-worked in Photoshop; the post-work is simply a single, combined series of actions/filters that takes about 20 seconds to apply.
Posted by Candle on :
Wow!!!
I agree with the rest of you! Amazing.
Posted by Space Cadet on :
quote:Originally posted by Sketch Lad: I vote for actual Legion villains. I love this!
Thanks, it's appreciated.
I've been concentrating on the heroes, but I have been working on one or two actual Legion villains, one of them for the spin-off, "Young Ultra Boy: The Rimbor Adventures"...
As always, clicking on the thumbnail will bring up a larger pict.
Posted by Sketch Lad on :
The second shot of the Empress is the most compelling, IMO.
Now I'm hoping to see a close-up of Dreamy!
Posted by Candle on :
Yeah, and Dawnstar!
Posted by Arachne on :
Nice. Posted by Space Cadet on :
quote:Originally posted by Arachne: Nice.
Thanks.
Posted by Space Cadet on :
quote:Originally posted by Candle: Yeah, and Dawnstar!
I hadn't planned on doing Dawnstar for a while yet (probably not until I did Wildfire) but since you asked...
Click thumbnails to view larger picts; the first image is rendered using my normal light set-up, but takes much longer to render due to the wings. The second and third are a quickie, low-quality render.
I'll render and post some Dream Girl picts tomorrow, time permitting. Posted by Set on :
Quite a few of the more caucasian Legionnaires seem pretty gray (Supergirl in the pictures with Brainy is very noticeably so), but the darker Legionnaires, like Dawnstar there, look amazing.
Very cool. Nice work on the wings as well. That couldn't have been easy.
Posted by Candle on :
Incredible! I can't believe how quickly you can do these!
I love your attention to detail on Dawny, the necklace, the belt, the leg ring, the wings, the general outfit!
She's beautiful. Posted by Space Cadet on :
quote:Originally posted by Set: Quite a few of the more caucasian Legionnaires seem pretty gray (Supergirl in the pictures with Brainy is very noticeably so), but the darker Legionnaires, like Dawnstar there, look amazing.
Thanks, that's good to know. I think I've been making the female caucasians a little paler, to have them appear fairer than the males, and I may have overdone it (on my monitor they look alright, but if they look pale on yours then I should let 'em get a bit more sun). I'll post a more tanned Kara tonight, time permitting.
quote: Very cool. Nice work on the wings as well. That couldn't have been easy.
As I mentioned, I'm lazy.
I've been building and collecting 3D bits and pieces for years, so for Dawnstar, I spent about an hour, hour-and-a-half assembling the pieces I needed (testing and discarding a few that didn't "work" for me), including the pre-built wings (I had to test a few to find the ones I liked). Most of the clothing I had to resize and reshape because they were built for a different, more realistic base model.
The only thing I had to build absolutely from scratch was the forehead star, and that only took about 10 minutes.
Total assembly/modeling time, about two, two-and-a-half hours.
Once built, though, i never have to do that again, now it's all gravy.
Thanks again for the skin info, that's the kind of criticism I'm looking for.
Posted by Space Cadet on :
quote:Originally posted by Candle: Incredible! I can't believe how quickly you can do these!
I love your attention to detail on Dawny, the necklace, the belt, the leg ring, the wings, the general outfit!
She's beautiful.
Thanks very much.
Eventually I'll make her proper, fringed boots, but as I'm aiming for a younger audience and a toonier look for animation, I'll probably not open the costume up with the strings and such... plus, I'm lazy.
I set up another better-quality render before bed (the better lit ones take about 20 to 40 minutes to render, the others, maybe two or three, all due to the numbers of lights and those darn wings).
Posted by Set on :
The wings look *awesome* spread out like that. The angle is also nice, showing that the wings attach at the top of her shoulders. Some of the front-facing renders make it appear that her wings attach more lower-shoulder/mid-back and it looks awkward. It think it's just the length of those feathers close in to her body that give that illusion, 'though.
Don't sweat the fringes. IMO, putting fringes on the boots of Dawnstar and Dani Moonstar and Wyatt Wingfoot always felt like a lazy out for the artists, to make the character 'look Indian.' It felt less like a valid costume element and more like artist 'code' for a native american character.
Posted by Space Cadet on :
quote:Originally posted by Space Cadet:
quote:Originally posted by Set: Quite a few of the more caucasian Legionnaires seem pretty gray (Supergirl in the pictures with Brainy is very noticeably so), but the darker Legionnaires, like Dawnstar there, look amazing.
Thanks, that's good to know. I think I've been making the female caucasians a little paler, to have them appear fairer than the males, and I may have overdone it (on my monitor they look alright, but if they look pale on yours then I should let 'em get a bit more sun). I'll post a more tanned Kara tonight, time permitting.
Posted by Space Cadet on :
quote:Originally posted by Sketch Lad: The second shot of the Empress is the most compelling, IMO.
Now I'm hoping to see a close-up of Dreamy!
Hope these will do: Posted by Sketch Lad on :
Wow! This is so much fun. Thank you!
Posted by Candle on :
Dreamy is adorable, of course.
Question: Are these basically dolls?
Dawnstar's legs look like they're attached like a dolls, is why I ask. If you like that distinction, fine. If you don't, you might want to lower her costume line to match Dream's and Shady's.
I really like the bustier look, even Dawny's looks like one with cap sleeves attached.
That might be a neat distinction for your girl Legionnaire costume designs ~ a way to make them different from the Jo series cast.
Not a suggestion, really, just a thought.
Whatever you do, these are fun (like Sketch said) and exciting! Thanks for doing these and sharing them with us.
Posted by Set on :
Oh, that Dream Girl is very cool!
Posted by Space Cadet on :
quote:Originally posted by Candle: Dreamy is adorable, of course.
Question: Are these basically dolls?
Dawnstar's legs look like they're attached like a dolls, is why I ask. If you like that distinction, fine. If you don't, you might want to lower her costume line to match Dream's and Shady's.
Nope, not dolls, they're one-piece 3D meshes. Now that you mention it, though, I can see what you mean; Dawnstar's bodysuit is narrower at the bottom and, from the right angles, it does kinds of look the way some dolls are made. I chose that particular suit because it plunged a bit at the top (to pay homage to the comic version) but it only takes a minute to swap it out with the same bathing suit the other girls are wearing:
quote:Originally posted by Candle: Dreamy is adorable, of course.I really like the bustier look, even Dawny's looks like one with cap sleeves attached.
That might be a neat distinction for your girl Legionnaire costume designs ~ a way to make them different from the Jo series cast.
Not a suggestion, really, just a thought.
Thanks for the comments and ideas, they're very much appreciated.
Posted by Candle on :
Wonderful! And she's wearing a little jacket over the suit. That's a great idea and another distinctive look, something the other girls might utilize.
Are you sure you don't want to design for the 'real' Legion? They could certainly use someone!
Posted by Space Cadet on :
A couple more of the Silver Age heroes; first, Star Boy (in one of the ugliest costumes colour-wise, INHO):
Posted by Space Cadet on :
... and next, a pre-Legion Andrew Nolan. As I don't consider him "Ferro Lad" at this point, he's wearing civies, they type he might wear if he were visiting a pre-Legion Rimbor...
As always, click on the thumbnail for a bigger pict; critiques and suggestions always welcome.
Posted by Set on :
I think Andrew would look better in human form if his mask still had the silvery/iron look to it, instead of being white. The rest of the costume is awesome, 'though. Very old school!
Posted by Space Cadet on :
I could never tell in the original Adventure stories if his mask was actually cloth or metal. Good idea, though, thanks. A couple of different metals to try out (should I go for darker, lighter, or more grey?):
Posted by Set on :
The lighter grey is better on my computer. The darker one looks brownish.
Up close, the costume looks even better. I love how the fabric looks shiny and metallic!
Posted by Candle on :
I agree about the lighter version.
That's a great costume for him!
Posted by Space Cadet on :
quote:Originally posted by Set: The lighter grey is better on my computer. The darker one looks brownish.
Up close, the costume looks even better. I love how the fabric looks shiny and metallic!
THanks for the comments, they're appreciated.
The brown is part of my laziness.
I've been running the renders through a quickie set of actions that give them a bit more "painted" look, but it also shifts the colours slightly depending on the hues of the overall picture (background included). In the renders of Andy holding the robot over his head, for example, the "iron" colour came out lighter and whiter, but when the PS actions were run with Andy against a blank background, it made the colours darker and browner to balance things our.
Here's one where I took an extra 20 seconds to manually shift just the helmet in Photoshop:
Posted by Set on :
That extra 20 seconds definitely shows. The helm looks much more metallic in this one.
Posted by Space Cadet on :
Short of time this week, but managed a quick White Witch (started with her sister as a model):
As always, clicking makes things grow... Posted by Space Cadet on :
Just for fun, a few shots trying out the White Witch from various action angles (as always, click on the thumbnail to enlarge):
Posted by knowjack on :
LOVES IT!
Posted by Suncat on :
quote:Originally posted by Space Cadet: I could never tell in the original Adventure stories if his mask was actually cloth or metal. Good idea, though, thanks. A couple of different metals to try out (should I go for darker, lighter, or more grey?):
I like the lighter gray, and with a metallic shine more like in the touched-up picture. I always thought the Adventure stories mask was metal.
Posted by Candle on :
Too bad they never did a story, that I remember, with the Witch against the Eye! That's a very good match up and I wonder who wins?!
Posted by Sketch Lad on :
This is great fun! It makes me dream of a Legion video game. Now I want to see your version of every possible Legion battle..... Posted by Space Cadet on :
Thanks guys.
I'm having a hard time finding free time to do any serious stuff, but I'm having a lot of fun playing with characters and scenes.
Wasn't there talk of a Legion video game during the first season of the cartoon? That would be cool.
I guess we could make our own, if we had to... Posted by Space Cadet on :
Thought I'd finally getting around to doing a Legion version of Ferro Lad's costume (to go with his pre-Legion clothing).
Testing a quick sequence for his transformation; figured I'd do a Sailor Moon-styled switch, but seeing it I'll probably go with something less "magical", probably a sequence of actually turning to iron.
The story background: while visiting Mars, he decides to stop in and see the Egyptian-styled tomb that has been mysteriously buried under the Martian sands for thousands of years and only recently unearthed. Of course, that's when the female mummy comes to life and summons her minions. Only Ferro Lad stands between them and the outer world...
Click on the thumbnails to enlarge...
Posted by Suncat on :
Love the detail you've included, right down to the fabric-textured bandages on the mummies.
Posted by Space Cadet on :
quote:Originally posted by Suncat: Love the detail you've included, right down to the fabric-textured bandages on the mummies.
Thanks, I'd love to take credit for it, but a fair chunk of the renders are from models I've cobbled together from other sources (a sort of 3D kit-bashing). In this case, the odd little minions (complete with bandage texture) come like that. While I could build everything from scratch, the "Young Legion" and "The Rimbor Adventures" are just for fun, so I'm trying to see how long it would take to put together a Silver Age Legion package for doing quick-n-dirty comics and animation.
While I'm having a blast doing these, and I think some of the renders are fairly decent, I don't consider them as an artistic an achievement as the work you and most of the others are doing here. I'm still winding my way through the galleries, but they're chock full of stuff I couldn't do if my life depended on it. Posted by Space Cadet on :
Here's a quick test of a Ferro Lad transformation using two renders with simple merges:
Posted by Suncat on :
I liked the visual effect of the first transformation, but I think this gradual merging is truer to the original image of Ferro Lad in the comics.
Posted by Space Cadet on :
quote:Originally posted by Suncat: I liked the visual effect of the first transformation, but I think this gradual merging is truer to the original image of Ferro Lad in the comics.
I agree; I think if it was going to animation, I'd go with the first, just for the visual impact for a younger audience, but for comic art I'll stick with the second.
Thanks.
Posted by Space Cadet on :
I'm already having free timed taken for the holidays, but I'm trying to put together another character or two this weekend. Here's a first-draft of an animated Persuader (still have to build the Axe, this one's just a stand-in); any thoughts on head gear? There's been quite a few, so I decided to try two for starters, a mask, and a helmet (again, due to extreme laziness and time constraints, I'm grabbing models I already have and adapting them rather than building from scratch). Posted by Space Cadet on :
Another quick test using the helmet. Posted by Space Cadet on :
... and another. Posted by Sketch Lad on :
I definitely don't see the Persuader when I look at the skull mask, so the helmet is a much closer approximation.
Again, love seeing the Legion characters depicted this way, in action!
Posted by Candle on :
I like the helmet, too. And the action is awesome.
Ya know, I've been thinking and I am persuaded that your first take on Dawnstar might be best.
I just wondered if it might be a doll program from the hips, but that doesn't mean it didn't look good on her or that you should change her.
You might even consider using the same pattern on Shady and Jeckie and a few of the others. It's beautiful, really.
Go with YOUR instincts and preferences, not someone elses, unless you like their comment or suggestion.
I think you have true artistic abilities and instincts, Space Cadet!
Posted by Sketch Lad on :
I had to cross post this. Quite a while ago now, my son helped me make Legion characters in the Soul Caliber video game.
quote:Originally posted by Sketch Lad:
Posted by Space Cadet on :
quote:Originally posted by Sketch Lad: I had to cross post this. Quite a while ago now, my son helped me make Legion characters in the Soul Caliber video game.
Very cool.
Posted by Space Cadet on :
quote:Originally posted by Candle: I like the helmet, too. And the action is awesome.
Ya know, I've been thinking and I am persuaded that your first take on Dawnstar might be best.
I just wondered if it might be a doll program from the hips, but that doesn't mean it didn't look good on her or that you should change her.
You might even consider using the same pattern on Shady and Jeckie and a few of the others. It's beautiful, really.
Go with YOUR instincts and preferences, not someone elses, unless you like their comment or suggestion.
I think you have true artistic abilities and instincts, Space Cadet!
Thanks, it's appreciated.
I did like the second Dawnstar better, as the first, I felt, was a little "skimpy" for the audience I'm targetting, while the second (at your suggestion) was more in line with what I think the characters should be.
I appreciate all the comments and constructive criticism you all provide; often I'm trying to cut too many corners (again, ME=LAZY) and you all keep me honest. Posted by Color Kid on :
Fantastic art....but where is Matter-Eater-Lad??
Posted by Space Cadet on :
quote:Originally posted by Color Kid: Fantastic art....but where is Matter-Eater-Lad??
I last saw him hanging out with Chuck, Lyle, Ayla, Jan, Brin, Condo and, if memory serves, Drake.
Thanks for the kind comment, it's appreciated.
M-E-L's on the list of ones I hope to do over the next month or so, but work and holiday-related social gatherings are seriously eating into my fun time.
I hope to add some Subs and a few more classic villains as well, with any luck I may be done by New Year's (which leaves 2010 for actual comic pages, unless I get side-tracked into some non-Legion endeavors).
Posted by Space Cadet on :
Well, he's almost finished; I think I just need to fine-tune the points on his cuffs and shoulders.
As always, click thumbnails for a larger view.
Posted by Space Cadet on :
And a couple of early Wildfire tests:
Click thumbnails to enlarge.
[ December 10, 2009, 10:32 PM: Message edited by: Space Cadet ]
Posted by Space Cadet on :
And finishing the night off with a minor Matter-Eater-Lad update. Posted by Sketch Lad on :
quote:Originally posted by Space Cadet: And a couple of early Wildfire tests: <a href="http:/www.mts.net/~wsterdan/Young_Legion/Wildfire-01.jpg" target="_fullview"><img src="http:/www.mts.net/~wsterdan/Young_Legion/Wildfire-01.jpg" width="200" alt="Click for fullsize image" /></a> <a href="http:/www.mts.net/~wsterdan/Young_Legion/Wildfire-02.jpg" target="_fullview"><img src="http:/www.mts.net/~wsterdan/Young_Legion/Wildfire-02.jpg" width="200" alt="Click for fullsize image" /></a>
Click thumbnails to enlarge.
These didn't work when I clicked them.
Posted by Space Cadet on :
quote:Originally posted by Sketch Lad: These didn't work when I clicked them.
Weird; I dropped a "/" when I posted, but they previewed and worked fine for me.
I think I fixed 'em, please try again.
Sorry about that. Posted by Sketch Lad on :
quote:Originally posted by Space Cadet: And a couple of early Wildfire tests:
Click thumbnails to enlarge.
Really cool! Of course, I have to add the obligatory note.... it'd be cool to see his visor be shiny, reflecting the energy burst in front of him. I love the action shot.
Posted by Space Cadet on :
quote:Originally posted by Sketch Lad:Really cool! Of course, I have to add the obligatory note.... it'd be cool to see his visor be shiny, reflecting the energy burst in front of him. I love the action shot.
Well, reflections aren't too difficult, I just can't apply the toon texture shader to the visor (but leave it on everything else)...
I still have to finish Wildfire (at the very least, he really needs the little red "bib" around his helmet and a better emblem).
As always, click on the thumbnails for a slightly larger version.
Posted by Space Cadet on :
Mind you, an actual reflection on glass might not be all that dramatic...
Posted by Candle on :
It might not be dramatic but perhaps the realistic touch will go a long way in character believability.
Also, while you might not want to exaggerate facial or object reflections, other then to curve the images for surface contours and/or elongate/crunch/widen some of them, for energy type reflections 'more' might get the dramatic effect that you want.
For example, in the scene above, you might realistically see what you displayed. BUT if you wanted to, you could have half to 2/3's of his visor show the flames.
I've always been fascinated with reflections and how they appear in/on different surfaces.
Posted by Space Cadet on :
quote:Originally posted by Candle: For example, in the scene above, you might realistically see what you displayed. BUT if you wanted to, you could have half to 2/3's of his visor show the flames.
Very true; I think that if I were doing a pict for anything other than fun, that's probably what I'd do. Unfortunately, in this case, laziness wins.
Thanks for the suggestions, they're all great and much appreciated.
Posted by Space Cadet on :
Two more quickie Wildfires before moving on to the next Legionnaire...
Posted by Space Cadet on :
And a Superboy done in a slightly less toony look:
As always, clicking the thumbnail makes it bigger... Posted by Candle on :
These are very 'chibish', too.
There's just so many wonderful things on Bits . . . to see!
Posted by Bill Alger on :
Amazing work, Space Cadet!
Posted by Space Cadet on :
quote:Originally posted by Bill Alger: Amazing work, Space Cadet!
Thanks Bill, it's appreciated. I've already posted how much I'm enjoying your stuff, it's a blast!
Posted by Space Cadet on :
I'm slowly getting back (long winter in the real world, too many long days at work, and programming an iPod/iPad game), but it'll be a while yet.
I cobbled together a "Young Legion" take on Adventure 247. As always, click the pict for the full-sized image.
Posted by Set on :
Awesome to see this stuff again! Your last two Dawny pics (on p. 3?) still blow me away, with the wings all spread out like that.
Posted by knowjack on :
Great, great stuff!
Posted by Space Cadet on :
Thanks guys, it's appreciated.
I was amazed when I popped in and found out I hadn't posted a pict since December -- I had no idea it's been that long.
I'm trying to get more Legion renders done, but the busy season at work's still under full steam and I'm still bouncing between programming a comic app for my iPad and artwork.
I plan on posting a few Rimbor Adventure picts in the next day or so to help me get back up to speed.
Posted by Candle on :
quote:Originally posted by Set: Awesome to see this stuff again! Your last two Dawny pics (on p. 3?) still blow me away, with the wings all spread out like that.
I'm still blown away by the Manga Dawny, too! So nice to see you back!
Posted by Space Cadet on :
quote:Originally posted by Candle:
quote:Originally posted by Set: Awesome to see this stuff again! Your last two Dawny pics (on p. 3?) still blow me away, with the wings all spread out like that.
I'm still blown away by the Manga Dawny, too! So nice to see you back!
Thanks again, I'm slowly squeezing a bit of "free" time for making art again (as well as viewing it, you guys have been so busy over the last few months it's taking me a while to catch up).
It's a long weekend here this weekend, and I'm going to take a bit of a run at a few pages of a Young Ultra Boy story. Here's a quick peek at Jo at the controls of the space speedster, just before he's swallowed by the energy beast. More picts at the Rimbor thread.