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213. Decide that you should not only be really REALLY pretty and have an innate superpower, but also be a top notch scientist and a supreme fighter.
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226. Build an entire planet as a monument to your hero, then imprision him on it.
227. Reject someone from your club and ban them for reapplyin for one year due to the side effects of a radioactive meteor that only lasts 24 hours.
228. Use flashback sequences to meticulously work out the order in which members joined your club, irrespective of whatever order they actually first appeared in.
229. Move into a new home, get your name included on the mailbox, slowly get the previous occupant pushed out entirely.
230. work on developing your vague and ill-defined omnipotent abilities.
From: Sumner, ME | Registered: Jul 2003
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231. Join a club. Disappear for a few years until fans of the club point out your abence. Return with completly different abilities.
232. Protect yourself from an eventual purging of useless powers by suddenly learning to use your ultra energies to spontaniously develop new powers.
233. Be strong, not tough.
234. Be tough, not strong.
235. Justify your membership in a club by your one unique ability to do something that has never ever come in useful.
From: Sumner, ME | Registered: Jul 2003
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236. Even though your abilities almost exactly mirror two other member's, justify your club membership by pointing out the fact that you can see through something they can't.
237. Use the catatonic body of a rejected applicant as a piece of furniture- something like a punching bag or clothesrack.
238. Justify your club membership by pointing out that your flashy elt can do something that nobody else can.
239. Enlist special pets to finish a tough job that none of your members can do.
240. Practice insulting rejected applicants, and act hurt when they hold a grudge against you.
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248. Spend time in therepy attempting to deal with the hurt and pain caused whenever someone beats you to a "247" refrence.
From: Sumner, ME | Registered: Jul 2003
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